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Why Zero-K's User Interface sucks

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Date Editor Before After
12/16/2018 10:54:32 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:51:48 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:51:22 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:50:53 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:48:47 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:40:21 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:37:50 PMAUrankAdminAquanim before revert after revert
12/16/2018 10:36:27 PMAUrankAdminAquanim before revert after revert
Before After
1 I agree with the map markers and player colours points (although I would personally not use the default for player colours in that case). I don't think I agree with a fair fraction of the rest. 1 I agree with the map markers and player colours points (although I would personally not use the default for player colours in that case). I don't think I agree with a fair fraction of the rest.
2 \n 2 \n
3 In particular I think removing colour from many of the GUI elements you suggest will make them less newbie-friendly, not more. Newbie-friendly is not only "how noisy is my screen", it is also "how easily can I find the buttons I want to find", and making everything grey is going to make many buttons difficult to distinguish, identify and find. 3 In particular I think removing colour from many of the GUI elements you suggest will make them less newbie-friendly, not more. Newbie-friendly is not only "how noisy is my screen", it is also "how easily can I find the buttons I want to find", and making everything grey is going to make many buttons difficult to distinguish, identify and find.
4 \n 4 \n
5 Playerlist should just not be on the screen all the time, unless the user wants it to be. 5 Playerlist should just not be on the screen all the time, unless the user wants it to be.
6 \n 6 \n
7 Unit selection could use some thinking about. Dunno how I feel about putting the radar icons on the selection screen, I feel like that might just introduce movement on the screen where it is not necessary. 7 Unit selection could use some thinking about. Dunno how I feel about putting the radar icons on the selection screen, I feel like that might just introduce movement on the screen where it is not necessary. The selection screen can be photo only, icon only, somehow squeeze both in at once, or photo/icon depending on camera height or something - I don't think there's a clear case for something besides photo only.
8 \n 8 \n
9 Building placement thing could use improvement. Geo-locator could be more subtle. AFK units stuff is a known issue. 9 Building placement thing could use improvement. Geo-locator could be more subtle. AFK units stuff is a known issue.
10 \n 10 \n
11 I'm not sure that it is useful to put the map design issues in the same thread as the rest. 11 I'm not sure that it is useful to put the map design issues in the same thread as the rest.