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Why Zero-K's User Interface sucks

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Date Editor Before After
12/16/2018 11:38:05 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 TLDR: 1 TLDR:
2 * Fade out map markers and drawing. 2 * Fade out map markers and drawing.
3 * Apply simple team colours. 3 * Apply simple team colours.
4 * Make the economy panel colours the same. 4 * Make the economy panel colours the same.
5 * Make the menu bar and unit selection information gray. 5 * Make the menu bar and unit selection information gray.
6 * Somehow dull the player list, chat, core selector, and global command buttons. 6 * Somehow dull the player list, chat, core selector, and global command buttons.
7 * Replace unit selection with something that looks like the BAR selection widget. 7 * Replace unit selection with something that looks like the BAR selection widget.
8 * Remove many of the colours from the command panel. Do this: https://github.com/ZeroK-RTS/Zero-K/issues/1248 8 * Remove many of the colours from the command panel. Do this: https://github.com/ZeroK-RTS/Zero-K/issues/1248
9 * Improve structure placement tooltip. 9 * Improve structure placement tooltip.
10 * Improve geospot visuals in economy view. 10 * Improve geospot visuals in economy view.
11 * Make an opt-in/explained AFK unit transfer system. 11 * Make an opt-in/explained AFK unit transfer system.
12 * Some stuff about maps that I am going to treat as off-topic. 12 * Some stuff about maps that I am going to treat as off-topic.
13 \n 13 \n
14 Most of what @raaar said is duplicated or off-topic. 14 Most of what @raaar said is duplicated or off-topic.
15 \n 15 \n
16 TLDR the TLDR: 16 TLDR the TLDR:
17 * Some simple improvements that nobody has gotten around to, often due to poor work:benefit ratios. 17 * Some simple improvements that nobody has gotten around to, often due to poor work:benefit ratios.
18 * The revelation that your complexity-penalty for the use of colours is much higher than mine. 18 * The revelation that your complexity-penalty for the use of colours is much higher than mine.
19 \n 19 \n
20 I notice that you haven't disagreed with the placement or inclusion of any of the UI elements, yet the UI "sucks" ( a bit clickbaity?) . It's an interesting focus and it is useful to think about colours, but I disagree with most of what you said here. I agree that the playerlist and chat are a bit of a mess of colours, but at least one is static while the other is transient. I think that a generally gray/desaturated UI would look terrible and I am not convinced that such a change is required. Some other small changes may be good, such as the whitening of the game-clock, but I don't really see the need. 20 I notice that you haven't disagreed with the placement or inclusion of any of the UI elements, yet the UI "sucks" ( a bit clickbaity?) . It's an interesting focus and it is useful to think about colours, but I disagree with most of what you said here. I agree that the playerlist and chat are a bit of a mess of colours, but at least one is static while the other is transient. I think that a generally gray/desaturated UI would look terrible and I am not convinced that such a change is required. Some other small changes may be good, such as the whitening of the game-clock or de-emphasing the global commands, but I don't feel strongly enough to do it.
21 \n 21 \n
22 Joining midgame as a spectator and person who likes to play fully zoomed out is not an accurate depiction of the new player experience. In the case that a new player joins as a spectator, there is no time pressure so they have more of an oppotunity to look around. I have no heard any reports of new players being overwhelmed by colours in particular. 22 Joining midgame as a spectator and person who likes to play fully zoomed out is not an accurate depiction of the new player experience. In the case that a new player joins as a spectator, there is no time pressure so they have more of an oppotunity to look around. I have no heard any reports of new players being overwhelmed by colours in particular.
23 \n 23 \n
24 On other stuff: 24 On other stuff:
25 * Unit selection: Feel free to improve it. Note that last time I checked the BAR widget it had terrible performance. 25 * Unit selection: Feel free to improve it. Note that last time I checked the BAR widget it had terrible performance.
26 * Command panel: Feel free to do https://github.com/ZeroK-RTS/Zero-K/issues/1248 26 * Command panel: Feel free to do https://github.com/ZeroK-RTS/Zero-K/issues/1248
27 * Structure tooltip: Feel free to improve the context sensitive information. 27 * Structure tooltip: Feel free to improve the context sensitive information.
28 * Geo visuals: Feel free to improve them. 28 * Geo visuals: Feel free to improve them.
29 * AFK detection: @Sprung attempted this. It was broken. See https://github.com/ZeroK-RTS/Zero-K/issues/3308 29 * AFK detection: @Sprung attempted this. It was broken. See https://github.com/ZeroK-RTS/Zero-K/issues/3308