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Why Zero-K's User Interface sucks

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Date Editor Before After
12/16/2018 11:49:59 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote]I don't think the analogy to Blender is particularly useful. Blender is a tool used with cool calm reflection where very few or none of your button presses are time critical. Its GUI design has different priorities.[/quote] 1 [quote]I don't think the analogy to Blender is particularly useful. Blender is a tool used with cool calm reflection where very few or none of your button presses are time critical. Its GUI design has different priorities.[/quote]
2 People are spending thousands for alternative software because they're more familiar with their user interfaces. In a professional setting of all cases does time matter. These UI changes are made only because they save valuable seconds that would end up adding up to the price of a commercial tool. 2 People are spending thousands for alternative software because they're more familiar with their user interfaces. In a professional setting of all cases does time matter. These UI changes are made only because they save valuable seconds that would end up adding up to the price of a commercial tool.
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4 Even though you might hardly notice it, it's exactly these subtleties that cause UI designers to ask me if we'd ever even thought of what an outsider sees coming into the game. 4 Even though you might hardly notice it, it's exactly these subtleties that cause UI designers to ask me if we'd ever even thought of what an outsider sees coming into the game.
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6 [quote]I have no heard any reports of new players being overwhelmed by colours in particular.[/quote]
7 This is what I've been told from talking to other game developers and general UI design guidelines, not specifically new zk players. I believe colors are on of the easiest things to change in the UI while also being able to achieve a much more coherent look. By generally reducing the use of colors we can then emphasize important elements much easier.
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9 The post was intentionally a bit clickbaity and provoking to see how the reception to such a change would be. Seeing that you mostly agree with the ideas, except for some details, the implementation will be the next step.