Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Why Zero-K's User Interface sucks

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/18/2018 8:32:25 AMCHrankAdminDeinFreund before revert after revert
12/18/2018 8:28:46 AMCHrankAdminDeinFreund before revert after revert
12/18/2018 8:28:15 AMCHrankAdminDeinFreund before revert after revert
Before After
1 As I said, I believe the economy panel to be one of the most important elements on screen, so you don't have to worry too much about color there - the income is supposed to stand out. What I think needs more explanation is the concept of resource pull. @dyth68 how quickly did you realize the meaning of the three numbers? Changing colors might only be more confusing with the current layout, what about changing it to a ratio? 1 As I said, I believe the economy panel to be one of the most important elements on screen, so you don't have to worry too much about color there - the income is supposed to stand out. What I think needs more explanation is the concept of resource pull. @dyth68 how quickly did you realize the meaning of the three numbers? Changing colors might only be more confusing with the current layout, what about changing it to a ratio?
2 \n 2 \n
3 https://i.imgur.com/uzt84e5.png 3 https://i.imgur.com/uzt84e5.png
4 \n 4 \n
5 PA even has their center element dedicated to showing how much of your metal you are using. It doesn't have to be like that, but a simple percentage representing current resource usage might be helpful and stop noobs like myself from excessing every game :| 5 PA even has their center element dedicated to showing how much of your metal you are using. It doesn't have to be like that, but a simple percentage representing current resource usage might be helpful and stop noobs like myself from excessing every game :|
6 \n 6 \n
7 If it is a percentage, maybe it'd also be more intuitive to color numbers near 100% green and red when going over/under. 7 If it is a percentage, maybe it'd also be more intuitive to color numbers near 100% green and red when going over/under. This would make it much easier to visually match. I usually never look at the exact numbers while I'm playing, so I find changes in shape and color ( resource bars and the colored arrows) to be the most helpful.