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Map Shifting Sands v1.3

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Date Editor Before After
12/20/2018 6:35:13 PMDErankManu12 before revert after revert
12/20/2018 4:53:28 PMDErankManu12 before revert after revert
12/20/2018 4:24:50 PMDErankManu12 before revert after revert
12/20/2018 4:23:29 PMDErankManu12 before revert after revert
12/20/2018 4:03:58 PMDErankManu12 before revert after revert
Before After
1 [q]Terrain is anonymously lumpy. Units get stuck all over on areas that look smooth.[/q] 1 [q]Terrain is anonymously lumpy. Units get stuck all over on areas that look smooth.[/q]
2 \n 2 \n
3 If you explain where (and which) units get stuck i can do sth about it. 3 If you explain where (and which) units get stuck i can do sth about it.
4 \n 4 \n
5 and if you mean your hover getting stuck at @B659519 then this was not the problem of the map but Scalpel missiles which deformed the ramp and caused your mace to stop, same with @B659526 where 2 Quills pushed your 3th Quill between a mex and a solar which is in my opinion not considered normal circumstances for units/ a fault of the map (thats why you couldnt fix your quill with map smooth, the map was already smooth). 5 and if you mean your hover getting stuck at @B659519 then this was not the problem of the map but Scalpel missiles which deformed the ramp and caused your mace to stop, same with @B659526 where 2 Quills pushed your 3th Quill between a mex and a solar which is in my opinion not considered normal circumstances for units/ a fault of the map (thats why you couldnt fix your quill with map smooth, the map was already smooth).
6 \n 6 \n
7 The only things i consider to change atm are: 7 The only things i consider to change atm are:
8 1. Make the 2 waterpaths at bot more ships friendly (slight improvement in width) 8 1. Make the 2 waterpaths at bot more ships friendly (slight improvement in width)
9 2. Change or redo the 2 small ramps between top and mid, because units dont like to use this ramp even tho it is pathable and has a shorter walking distance. 9 2. Change or redo the 2 small ramps between top and mid, because units dont like to use this ramp even tho it is pathable and has a shorter walking distance.
10 ( 3. there are complains about the textures but idk how to make them look better with the stuff available at springboard, might have to use blender or sth like that. ) 10 ( 3. there are complains about the textures but idk how to make them look better with the stuff available at springboard, might have to use blender or sth like that. any tipps how to make a decent texture?)