1 |
I would consider making (at least some fraction of) the centre lake deep enough for submarines, shipfac and ship striders. A depth of -16 achieves this while still being pathable for most land units (although some will be unable to shoot).
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1 |
I would consider making (at least some fraction of) the centre lake deep enough for submarines, shipfac and ship striders. A depth of -16 achieves this while still being pathable for most land units (although some will be unable to shoot).
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2 |
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2 |
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3 |
The tool I've used to texture my last few maps is GIMP. Its interface is a bit imposing but you don't need to know how to use most of it.
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3 |
The tool I've used to texture my last few maps is GIMP. Its interface is a bit imposing but you don't need to know how to use most of it.
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4 |
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4 |
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5 |
- Copy in a few textures, tile them to the size of your map
|
5 |
- Copy in a few textures, tile them to the size of your map
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6 |
- Set up a texture map with a few layers, each of which holds one of your textures
|
6 |
- Set up a texture map with a few layers, each of which holds one of your textures
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7 |
- Define layer masks to determine which texture is visible where
|
7 |
- Define layer masks to determine which texture is visible where
|
8 |
- Export image to png or whatever
|
8 |
- Export image to png or whatever
|
9 |
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9 |
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10 |
is
a
good
starting
point.
|
10 |
is
a
good
starting
point.
I'd
expect
there
to
be
a
way
to
import
more
textures
into
Springboard
though.
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11 |
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11 |
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12 |
I think (besides perhaps the map hardness?) none of this is required for featuring though.
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12 |
I think (besides perhaps the map hardness?) none of this is required for featuring though.
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