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How To Make A Crappy Map For ZK In One Hour

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Date Editor Before After
12/25/2018 11:04:52 PMDErankManu12 before revert after revert
12/24/2018 2:12:26 AMDErankManu12 before revert after revert
12/24/2018 2:09:33 AMDErankManu12 before revert after revert
12/24/2018 2:06:31 AMDErankManu12 before revert after revert
12/24/2018 2:06:11 AMDErankManu12 before revert after revert
12/24/2018 2:04:43 AMDErankManu12 before revert after revert
12/24/2018 2:04:28 AMDErankManu12 before revert after revert
Before After
1 From Springboard you should get the following files exported: 1 From Springboard you should get the following files exported:
2 - textures containing diffuse.png and heightmap.png 2 - textures containing diffuse.png and heightmap.png
3 (you should find them under Documents\My Games\Spring\springboard\projects\Shifting_Sands_v1.3_Textures_final) 3 (you should find them under Documents\My Games\Spring\springboard\projects\Shifting_Sands_v1.3_Textures_final)
4 \n 4 \n
5 I would recommend to do the metalmap in Gimp or a similar programm to set the metalspots at a equal distance for both teams. 5 I would recommend to do the metalmap in Gimp or a similar programm to set the metalspots at a equal distance for both teams.
6 use the pixel measurements from https://springrts.com/wiki/Mapdev:metal 6 use the pixel measurements from https://springrts.com/wiki/Mapdev:metal
7 \n 7 \n
8 All of those files: 8 All of those files:
9 - heightmap.png 9 - heightmap.png
10 - diffuse.png 10 - diffuse.png
11 - metalmap.png 11 - metalmap.png
12 \n 12 \n
13 now need to be put in your compiler folder. e.g. into beherith_mapconv_2.4 or into your MapConvNG folder. 13 now need to be put in your compiler folder. e.g. into beherith_mapconv_2.4 or into your MapConvNG folder.
14 if not already existing you need to create a .bat file in that folder and config the text inside to e.g. (for the old windows mapconv) MapConv -i -c 0 -x 400 -n -100 -o "Shifting Sands v1.3.smf" -t diffuse.png -a heightmap.png -m metalmap.png 14 if not already existing you need to create a .bat file in that folder and config the text inside to e.g. (for the old windows mapconv) MapConv -i -c 0 -x 400 -n -100 -o "Shifting Sands v1.3.smf" -t diffuse.png -a heightmap.png -m metalmap.png
15 while Shifting Sands is yourmapname and -x is maxheight and -n is minheight 15 while Shifting Sands is yourmapname and -x is maxheight and -n is minheight
16 \n 16 \n
17 Now run the converter and you should get a yourmapname.smf and yourmapname.smd file. 17 Now run the converter and you should get a yourmapname.smf and yourmapname.smd file.
18 You should have already downloaded a map blueprint file e.g. from https://springrts.com/wiki/Mapdev:Tutorial_Simple under the what you will need section. 18 You should have already downloaded a map blueprint file e.g. from https://springrts.com/wiki/Mapdev:Tutorial_Simple under the what you will need section.
19 Use this file and put your converted smf and smd file into the mapcontainer.sdd\maps yes into the maps folder. 19 Use this file and put your converted smf and smd file into the mapcontainer.sdd\maps yes into the maps folder.
20 Change the name of the .sdd folder into yourmapname and go to mapinfo.lua 20 Change the name of the .sdd folder into yourmapname and go to mapinfo.lua
21 now change the following information to fit your map: 21 now change the following information to fit your map:
22 name = "MyMap", 22 name = "MyMap",
23 shortname = "", 23 shortname = "",
24 description = "", 24 description = "",
25 author = "", 25 author = "",
26 version = "", 26 version = "",
27 you should now have a yourmapname. smd folder with . smd and . smf files in the maps folder and a changed mapinfo. lua 27 you should now have a yourmapname. sdd folder with . smd and . smf files in the maps folder and a changed mapinfo. lua
28 put this folder into your zero-k maps folder e.g. Steam\steamapps\common\Zero-K\maps 28 put this folder into your zero-k maps folder e.g. Steam\steamapps\common\Zero-K\maps
29 Now start Zero-k and go to skirmish mode, your map should now show under the change map button (remember to change your zero-k settings to allow non featured maps Settings -> Lobby -> Only featured maps and restart Zero-k) 29 Now start Zero-k and go to skirmish mode, your map should now show under the change map button (remember to change your zero-k settings to allow non featured maps Settings -> Lobby -> Only featured maps and restart Zero-k)
30 Now you should be able to run your map in zero-k 30 Now you should be able to run your map in zero-k
31 \n 31 \n
32 If i missed sth try to search in 32 If i missed sth try to search in
33 https://springrts.com/wiki/Mapdev:Tutorial_Simple and their expansions 33 https://springrts.com/wiki/Mapdev:Tutorial_Simple and their expansions
34 https://springrts.com/wiki/Mapdev:Tutorial_Intermediate 34 https://springrts.com/wiki/Mapdev:Tutorial_Intermediate
35 https://springrts.com/wiki/Mapdev:Tutorial_Finalizing or feel free to ask in the forum again 35 https://springrts.com/wiki/Mapdev:Tutorial_Finalizing or feel free to ask in the forum again