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Thanks Manu12 for the help (tho trying to export the diffuse map just resulted in an error), I got the map loaded in (in a bit different way, I used the blueprint provided in the starting post by Anarchid and replaced files from there) the compiler made .smf and .smt files, I also threw in the .png texture maps to be safe. I updated the mapinfo.lua and put in the stuff, now the map loads into Zero-K but it's lacking all height data? I'm not sure what information I should provide here. This is what I've changed in the mapinfo.lua:
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Thanks Manu12 for the help (tho trying to export the diffuse map just resulted in an error), I got the map loaded in (in a bit different way, I used the blueprint provided in the starting post by Anarchid and replaced files from there) the compiler made .smf and .smt files, I also threw in the .png texture maps to be safe. I updated the mapinfo.lua and put in the stuff, now the map loads into Zero-K but it's lacking all height data? I'm not sure what information I should provide here. This is what I've changed in the mapinfo.lua:
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\n
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\n
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{{{local mapinfo = {
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{{{local mapinfo = {
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name = "ZK_Dota_pleasework",
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name = "ZK_Dota_pleasework",
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shortname = "DOTA",
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shortname = "DOTA",
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description = "This is screwed",
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description = "This is screwed",
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author = "Timo",
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author = "Timo",
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version = "dev",
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version = "dev",
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mapFile = "maps/zk dota alpha.smf",
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mapFile = "maps/zk dota alpha.smf",
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--mutator = "deployment";
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--mutator = "deployment";
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--mapfile = "", --// location of smf/sm3 file (optional)
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--mapfile = "", --// location of smf/sm3 file (optional)
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modtype = 3, --// 1=primary, 0=hidden, 3=map
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modtype = 3, --// 1=primary, 0=hidden, 3=map
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depend = {"Map Helper v1"},
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depend = {"Map Helper v1"},
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replace = {},
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replace = {},
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\n
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\n
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--startpic = "", --// deprecated
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--startpic = "", --// deprecated
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--StartMusic = "", --// deprecated
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--StartMusic = "", --// deprecated
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\n
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\n
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maphardness = 1000,
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maphardness = 1000,
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notDeformable = false,
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notDeformable = false,
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gravity = 130,
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gravity = 130,
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tidalStrength = 0,
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tidalStrength = 0,
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maxMetal = 2,
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maxMetal = 2,
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extractorRadius = 33.0,
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extractorRadius = 33.0,
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voidWater = false,
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voidWater = false,
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voidGround = false,
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voidGround = false,
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autoShowMetal = true,
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autoShowMetal = true,
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\n
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\n
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\n
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\n
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smf = {
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smf = {
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minheight = -150,
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minheight = -150,
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maxheight = 400,
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maxheight = 400,
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smtFileName0 = "zk dota alpha.smt",
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smtFileName0 = "zk dota alpha.smt",
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--smtFileName1 = "",
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--smtFileName1 = "",
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--smtFileName.. = "",
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--smtFileName.. = "",
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--smtFileNameN = "",
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--smtFileNameN = "",
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},}}}
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},}}}
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\n
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\n
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Stuff in the archive:
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Stuff in the archive:
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[img]https://i.imgur.com/576EEEL.png[/img]
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[img]https://i.imgur.com/576EEEL.png[/img]
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\n
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\n
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What the map looks ingame:
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What the map looks ingame:
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[img]https://i.imgur.com/6XJShn3.png[/img]
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[img]https://i.imgur.com/6XJShn3.png[/img]
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The features loaded in but don't have any metal/energy values but thats a minor problem at this point :p.
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The features loaded in but don't have any metal/energy values but thats a minor problem at this point :p.
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\n
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Built in compiler/archive creation would make mapping so much more accessible, that will be a great feature!
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