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How To Make A Crappy Map For ZK In One Hour

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Date Editor Before After
12/25/2018 4:12:10 PMFIrankTimo before revert after revert
12/25/2018 4:11:18 PMFIrankTimo before revert after revert
12/25/2018 4:10:48 PMFIrankTimo before revert after revert
Before After
1 Thanks Manu12 for the help (tho trying to export the diffuse map just resulted in an error), I got the map loaded in (in a bit different way, I used the blueprint provided in the starting post by Anarchid and replaced files from there) the compiler made .smf and .smt files, I also threw in the .png texture maps to be safe. I updated the mapinfo.lua and put in the stuff, now the map loads into Zero-K but it's lacking all height data? I'm not sure what information I should provide here. This is what I've changed in the mapinfo.lua: 1 Thanks Manu12 for the help (tho trying to export the diffuse map just resulted in an error), I got the map loaded in (in a bit different way, I used the blueprint provided in the starting post by Anarchid and replaced files from there) the compiler made .smf and .smt files, I also threw in the .png texture maps to be safe. I updated the mapinfo.lua and put in the stuff, now the map loads into Zero-K but it's lacking all height data? I'm not sure what information I should provide here. This is what I've changed in the mapinfo.lua:
2 \n 2 \n
3 {{{local mapinfo = { 3 {{{local mapinfo = {
4 name = "ZK_Dota_pleasework", 4 name = "ZK_Dota_pleasework",
5 shortname = "DOTA", 5 shortname = "DOTA",
6 description = "This is screwed", 6 description = "This is screwed",
7 author = "Timo", 7 author = "Timo",
8 version = "dev", 8 version = "dev",
9 mapFile = "maps/zk dota alpha.smf", 9 mapFile = "maps/zk dota alpha.smf",
10 --mutator = "deployment"; 10 --mutator = "deployment";
11 --mapfile = "", --// location of smf/sm3 file (optional) 11 --mapfile = "", --// location of smf/sm3 file (optional)
12 modtype = 3, --// 1=primary, 0=hidden, 3=map 12 modtype = 3, --// 1=primary, 0=hidden, 3=map
13 depend = {"Map Helper v1"}, 13 depend = {"Map Helper v1"},
14 replace = {}, 14 replace = {},
15 \n 15 \n
16 --startpic = "", --// deprecated 16 --startpic = "", --// deprecated
17 --StartMusic = "", --// deprecated 17 --StartMusic = "", --// deprecated
18 \n 18 \n
19 maphardness = 1000, 19 maphardness = 1000,
20 notDeformable = false, 20 notDeformable = false,
21 gravity = 130, 21 gravity = 130,
22 tidalStrength = 0, 22 tidalStrength = 0,
23 maxMetal = 2, 23 maxMetal = 2,
24 extractorRadius = 33.0, 24 extractorRadius = 33.0,
25 voidWater = false, 25 voidWater = false,
26 voidGround = false, 26 voidGround = false,
27 autoShowMetal = true, 27 autoShowMetal = true,
28 \n 28 \n
29 \n 29 \n
30 smf = { 30 smf = {
31 minheight = -150, 31 minheight = -150,
32 maxheight = 400, 32 maxheight = 400,
33 smtFileName0 = "zk dota alpha.smt", 33 smtFileName0 = "zk dota alpha.smt",
34 --smtFileName1 = "", 34 --smtFileName1 = "",
35 --smtFileName.. = "", 35 --smtFileName.. = "",
36 --smtFileNameN = "", 36 --smtFileNameN = "",
37 },}}} 37 },}}}
38 \n 38 \n
39 Stuff in the archive: 39 Stuff in the archive:
40 [img]https://i.imgur.com/576EEEL.png[/img] 40 [img]https://i.imgur.com/576EEEL.png[/img]
41 \n 41 \n
42 What the map looks ingame: 42 What the map looks ingame:
43 [img]https://i.imgur.com/6XJShn3.png[/img] 43 [img]https://i.imgur.com/6XJShn3.png[/img]
44 The features loaded in but don't have any metal/energy values but thats a minor problem at this point :p. 44 The features loaded in but don't have any metal/energy values but thats a minor problem at this point :p.
45 \n
46 Built in compiler/archive creation would make mapping so much more accessible, that will be a great feature!