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Combine metal and energy storage

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Date Editor Before After
3/20/2012 5:27:35 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I don't think energy storage is going to be removed. There are 2 main reasons. 1 I don't think energy storage is going to be removed. There are 2 main reasons.
2 \n 2 \n
3 1. Overdrive works so much better with storage to dampen small changes. The proportion of your net income that is overdriven is equal to the proportion of energy storage filled. So for example with 20 income, 10 drain and 500/1000 energy in storage 5 of your income goes to OD, 10 goes to drain and 5 goes into your storage. 3 1. Overdrive works so much better with storage to dampen small changes. The proportion of your net income that is overdriven is equal to the proportion of energy storage filled. So for example with 20 income, 10 drain and 500/1000 energy in storage 5 of your income goes to OD, 10 goes to drain and 5 goes into your storage.
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5 2. The Spring energy system works reasonably well and would be a pain to replace with lua. It chucks a fit if you set storage very low. 5 2. The Spring energy system works reasonably well and would be a pain to replace with lua. It chucks a fit if you set storage very low.
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7 The cloak costs are not arbitary, they are a balance thing. You may as well complain that Flea is the same size as Skuttle so why is Skuttle much more expensive? Why are the similar sized Tremor and Reaper so different in health? 7 The cloak costs are not arbitary, they are a balance thing. You may as well complain that Flea is the same size as Skuttle so why is Skuttle much more expensive? Why are the similar sized Tremor and Reaper so different in health?
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9 Onto the main topic:
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11 "Metal storage" is not a unit. We have storage that stores both metal and energy. Pylon should not store anything because as many people point out storage is often a bad thing.
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13 Storage is not useless it is just of limited use. I think they can be boiled down to 2 uses:
14 * Dealing with reclaim.
15 * Building things very rapidly.
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17 The reclaim case is not for dealing with all reclaim, often you would be better of producing things with spare cons. But if you get a massive amount they can be useful.
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19 Building things very rapidly, maybe I could subdivide it further:
20 * Saving because constructors are not yet at the desired location.
21 * To rapidly and correctly respond to your opponent.
22 * To reduce the chance of being scouted.
23 These factors are currently minor in teamgames and 1v1. There may be times when saving is appropriate but 1v1s are generally short and in teamgames there is rarely overall coordination.
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25 Saving is useful in FFA though. There is a lot more uncertainty and a greater wish to keep your power secret. If you can build a Starlight in say 30s instead of 4 minutes there is a much lower window for you to be scouted and ganged up on.