Post edit history
A concept I always thought would be cool.
Before | After | ||
---|---|---|---|
1 | Maybe one day I'll take a crack at making a mutator for commshare heroes. Depends on the demand for such a feature. Of course, this would mean needing an actual FPS interface. To be honest though, FPS mode in spring is.. to say the least: | 1 | Maybe one day I'll take a crack at making a mutator for commshare heroes. Depends on the demand for such a feature. Of course, this would mean needing an actual FPS interface. To be honest though, FPS mode in spring is.. to say the least: |
2 | \n | 2 | \n |
3 | * Buggy as fuck | 3 | * Buggy as fuck |
4 | * Broken as fuck | 4 | * Broken as fuck |
5 | * Limited as fuck | 5 | * Limited as fuck |
6 | \n | 6 | \n |
7 | I once used it to make space krows rain cluster bombs upwards. Wtf. | 7 | I once used it to make space krows rain cluster bombs upwards. Wtf. |
8 | \n | ||
9 | TL;DR: Spring's FPS mode is woefully underdeveloped and seems more or less a fun little distraction. I don't think good gun play is even remotely possible with it. I would like to expand commshare one day though to allow it to be done pre-game and allow squad members to place commanders and what not. |