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"Look and feel" issues in current ZK

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Date Editor Before After
1/22/2019 3:05:14 PMEErankAdminAnarchid before revert after revert
1/22/2019 3:03:54 PMEErankAdminAnarchid before revert after revert
1/22/2019 3:03:35 PMEErankAdminAnarchid before revert after revert
1/22/2019 3:03:17 PMEErankAdminAnarchid before revert after revert
1/22/2019 2:57:54 PMEErankAdminAnarchid before revert after revert
Before After
1 This is what beam lasers kind of already do, so i see no reason for this to not apply to cannons. 1 This is what beam lasers kind of already do, so i see no reason for this to not apply to cannons.
2 \n 2 \n
3 If you squint, some of the projectiles also are already [i]slightly[/i] bigger - but imo that ratio could be vastly increased. 3 If you squint, some of the projectiles also are already [i]slightly[/i] bigger - but imo that ratio could be vastly increased.
4 \n 4 \n
5 Additionally, the texture of the sprite that represents the projectile can be played with, e. g. adding lots of softglow while only slightly changing the size of the fully opaque core. 5 Subtle color variations - from pure yellow to orange to even reddish - could also help maybe a bit.
6 \n
7 Additionally, the texture of the sprite that represents the projectile can be played with, e.g. adding lots of softglow while only slightly changing the size of the fully opaque core, or changing the shape of this softglow.
6 \n 8 \n
7 For example, like this - all just sprite and weapon config, no additional particles! 9 For example, like this - all just sprite and weapon config, no additional particles!
8 \n 10 \n
9 [img]https://i.imgur.com/EhgEjKs.png[/img] 11 [img]https://i.imgur.com/EhgEjKs.png[/img]
10 [img]https://i.imgur.com/Gu39OGR.png[/img] 12 [img]https://i.imgur.com/Gu39OGR.png[/img]