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Need some LUA Widget scripting help

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Date Editor Before After
1/25/2019 3:55:09 AMPLrankZenfur before revert after revert
Before After
1 You ain't hijacking anything, it's about LUA widget scripting help. 1 You ain't hijacking anything, it's about LUA widget scripting help.
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3 All people with interest of programming and widgets are especially welcome in XCOM which can stand for eXploit COMbat with our glorious leaders @_Shaman and @Sprang 3 All people with interest of programming and widgets are especially welcome in XCOM which can stand for eXploit COMbat with our glorious leaders @_Shaman and @sprang
4 \n 4 \n
5 We fight with exploits not using them though :P At least that's my idea for it. I have lots of ideas to try out but I lack company and motivation a bit for that. I hope that with some cooperation it would be more engaging to test things out. For now I haven't been able to do that with Shaman for few reasons, however we're here to help each other when one calls for it (be it testing or expertise tips). 5 We fight with exploits not using them though :P At least that's my idea for it. I have lots of ideas to try out but I lack company and motivation a bit for that. I hope that with some cooperation it would be more engaging to test things out. For now I haven't been able to do that with Shaman for few reasons, however we're here to help each other when one calls for it (be it testing or expertise tips).
6 \n 6 \n
7 Lately I've been motivating myself to read through documentation on the wiki. I've wanted to create few automation scripts or custom smart AI for units like puppy or flea. 7 Lately I've been motivating myself to read through documentation on the wiki. I've wanted to create few automation scripts or custom smart AI for units like puppy or flea.
8 \n 8 \n
9 The easy and useful script I wanted to code now is pseudo D-gun for kodachi which would be shortcut to set target on the edge of range in the direction of closest enemy. With kodachi changes players seem to want to do that often but it requires a lot of micro - that could be automated and later released as game improvement if others find it useful. Taking away micro intensive tasks is I believe in the spirit of this game. 9 The easy and useful script I wanted to code now is pseudo D-gun for kodachi which would be shortcut to set target on the edge of range in the direction of closest enemy. With kodachi changes players seem to want to do that often but it requires a lot of micro - that could be automated and later released as game improvement if others find it useful. Taking away micro intensive tasks is I believe in the spirit of this game.