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[feature request] Reduce metal extractor income to 0 after a set amount as mod option.

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Date Editor Before After
2/12/2019 11:04:45 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]The middle could be further made hard to defend (and to own quietly) by giving everyone free LOS of it. 1 [quote]The middle could be further made hard to defend (and to own quietly) by giving everyone free LOS of it.
2 \n 2 \n
3 It's possible to make the square middle of the map unbuildable. This prevents the porc scenario inside it, but still allows porc camps or area-controlling Cerberi right outside the limit. 3 It's possible to make the square middle of the map unbuildable. This prevents the porc scenario inside it, but still allows porc camps or area-controlling Cerberi right outside the limit.
4 \n 4 \n
5 Capturable or rezzable static energy sources could be very interesting to provide temporary overdrive options. Same with geothermals. 5 Capturable or rezzable static energy sources could be very interesting to provide temporary overdrive options. Same with geothermals.
6 \n 6 \n
7 Storage is going to be interesting. Perhaps such a map should allow mobile storage units to be built. 7 Storage is going to be interesting. Perhaps such a map should allow mobile storage units to be built.
8 [quote]intriguing but don't these make it even harder to be implemented?[/quote] 8 [quote]intriguing but don't these make it even harder to be implemented?[/quote]
9 [/quote] 9 [/quote]
10 \n 10 \n
11 Free los: Grant each team an indestructible, unselectable, invisible non-interactive, [i]dontcount[/i] unit with nonzero los somewhere over the target area. Most of the physics can be copied off an exactly this kind of unit called Glint. Trivial. 11 Free los: Grant each team an indestructible, unselectable, invisible non-interactive, [i]dontcount[/i] unit with nonzero los somewhere over the target area. Most of the physics can be copied off an exactly this kind of unit called Glint. Trivial.
12 \n 12 \n
13 Unbuildable middle: Doable in several ways. A buildmask similar to what prevents other things from being constructed on mexes, for example, but that prevents all buildings. An extar loop in the death wall code that kills only statics inside the middle. A bunch of indestructable features that don't block units or projectiles, but prevent buildings. Fairly easy. 13 Unbuildable middle: Doable in several ways. A buildmask similar to what prevents other things from being constructed on mexes, for example, but that prevents all buildings. An extra loop in the death wall code that kills only statics inside the middle. A bunch of indestructable features that don't block units or projectiles, but prevent buildings. Fairly easy.
14 \n 14 \n
15 Capturable/rezzable energy: just add some gaia fusions or gaia fusion wrecks. Or if you want it non-destructible, point-capture code exists (used for some of the Sunrise campaign missions, maybe even for the current one?). 15 Capturable/rezzable energy: just add some gaia fusions or gaia fusion wrecks. Or if you want it non-destructible, point-capture code exists (used for some of the Sunrise campaign missions, maybe even for the current one?).
16 \n 16 \n
17 Geothermals: nothing to do, they exist. 17 Geothermals: nothing to do, they exist.