1 |
The models are a spring format (s3o) or dae: https://github.com/ZeroK-RTS/Zero-K/tree/master/Objects3d
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1 |
The models are a spring format (s3o) or dae: https://github.com/ZeroK-RTS/Zero-K/tree/master/Objects3d
|
2 |
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2 |
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|
3 |
Some lower-hanging fruit may be to improve textures: https://github.com/ZeroK-RTS/Zero-K/tree/master/unittextures
|
3 |
Some lower-hanging fruit may be to improve textures: https://github.com/ZeroK-RTS/Zero-K/tree/master/unittextures
|
4 |
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4 |
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5 |
Someone
like
@Anarchid
knows
more.
|
5 |
Dimensions
are
fairly
unimportant,
however
it
is
important
that
the
game-mechanic
affecting
geometry
does
no
change
for
no
reason.
Such
geometry
includes
the
general
shape
of
the
unit
and
the
rotations
parts
involved
in
aiming
and
firing.
There
is
nobody
setting
art
direction
to
the
extent
that
colour
restrictions
can
be
explicitly
stated.
However,
visual
consistency
is
good.
Someone
like
@Anarchid
knows
more.
|