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I would like to model for Zero-k

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Date Editor Before After
2/16/2019 1:51:34 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 The models are a spring format (s3o) or dae: https://github.com/ZeroK-RTS/Zero-K/tree/master/Objects3d 1 The models are a spring format (s3o) or dae: https://github.com/ZeroK-RTS/Zero-K/tree/master/Objects3d
2 \n 2 \n
3 Some lower-hanging fruit may be to improve textures: https://github.com/ZeroK-RTS/Zero-K/tree/master/unittextures 3 Some lower-hanging fruit may be to improve textures: https://github.com/ZeroK-RTS/Zero-K/tree/master/unittextures
4 \n 4 \n
5 Someone like @Anarchid knows more. 5 Dimensions are fairly unimportant, however it is important that the game-mechanic affecting geometry does no change for no reason. Such geometry includes the general shape of the unit and the rotations parts involved in aiming and firing. There is nobody setting art direction to the extent that colour restrictions can be explicitly stated. However, visual consistency is good. Someone like @Anarchid knows more.