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Categories of Action in Strategy Gaming

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2/19/2019 1:12:55 AMUSrankPaulBellow before revert after revert
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1 [quote]In this article, I'm going to seek to elucidate a theory of how players' actions operate in the context of strategy games - mostly, in a competitive setting, though I think it also applies to single player or co-op as well. Specifically, I'm looking at how games' rules direct player action into one of 4 interrelated categories of action, which I'm calling "Preparatory" actions, "Anticipatory" actions, "Direct" actions, and "Reactionary" actions. 1 [quote]In this article, I'm going to seek to elucidate a theory of how players' actions operate in the context of strategy games - mostly, in a competitive setting, though I think it also applies to single player or co-op as well. Specifically, I'm looking at how games' rules direct player action into one of 4 interrelated categories of action, which I'm calling "Preparatory" actions, "Anticipatory" actions, "Direct" actions, and "Reactionary" actions.
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3 'll take a look at each category separately, using examples across a range of games, and then talk about how these relate to one another, and where I feel existing game design could do a better job of providing a more rewarding experience.[/quote] 3 'll take a look at each category separately, using examples across a range of games, and then talk about how these relate to one another, and where I feel existing game design could do a better job of providing a more rewarding experience.[/quote]
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5 [url=https://www. gamasutra. com/blogs/BrandonCasteel/20190218/336847]Categories of Action in Strategy Gaming 5 [url=https://www. gamasutra. com/blogs/BrandonCasteel/20190218/336847/?fbclid=IwAR36fxSN1o4BzpNZ1f-Rw0uip8GsIcdCHnWtxLBYCDHZcDVqMNBM8ZNXlCg]Categories of Action in Strategy Gaming
6 [/url] 6 [/url]
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