1 |
The test version of ZK currently has the following changes.
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1 |
The test version of ZK currently has the following changes.
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2 |
* Starting resources 400/400 -> 200/200
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2 |
* Starting resources 400/400 -> 200/200
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3 |
* Commander income 4/6 -> 8/8
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3 |
* Commander income 4/6 -> 8/8
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4 |
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4 |
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5 |
This came from a few discussions about making the start of the game smoother. This change may be in the completely wrong direction, but it is interesting to try out on test hosts. Try it out by hosting a custom passworded room and doing '!game zk:test'. The password can be removed after the game is set.
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5 |
This came from a few discussions about making the start of the game smoother. This change may be in the completely wrong direction, but it is interesting to try out on test hosts. Try it out by hosting a custom passworded room and doing '!game zk:test'. The password can be removed after the game is set.
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6 |
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6 |
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7 |
The
intention
here
is
to
make
losing
an
early
mex
less
devastating,
for
the
simple
reason
that
a
single
mex
is
now
a
smaller
proportion
of
your
income.
It
may
make
rushes
more
powerful,
but
I
am
doubtful
since
the
increase
in
income
approximately
corresponds
to
200
metal
of
economy.
The
difference
between
a
rush
in
stable
and
test
is:
|
7 |
The
intention
here
is
to
make
losing
an
early
mex
less
devastating,
for
the
simple
reason
that
a
single
mex
is
now
a
smaller
proportion
of
your
income.
It
may
make
rushes
more
powerful,
but
I
am
doubtful
since
the
increase
in
income
approximately
corresponds
to
200
metal
of
economy.
The
difference
between
a
rush
in
stable
and
test
is
that
they
are
forced
to
invest
200
in
economy,
but
that
this
economy
is
built
instantly.
|
8 |
* The rusher was forced to invest 200 metal in economy.
|
|
|
9 |
* The economy is built instantly.
|
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