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Early economy testing for smoother starts

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Date Editor Before After
2/20/2019 1:20:59 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 The test version of ZK currently has the following changes. 1 The test version of ZK currently has the following changes.
2 * Starting resources 400/400 -> 200/200 2 * Starting resources 400/400 -> 200/200
3 * Commander income 4/6 -> 8/8 3 * Commander income 4/6 -> 8/8
4 \n 4 \n
5 This came from a few discussions about making the start of the game smoother. This change may be in the completely wrong direction, but it is interesting to try out on test hosts. Try it out by hosting a custom passworded room and doing '!game zk:test'. The password can be removed after the game is set. 5 This came from a few discussions about making the start of the game smoother. This change may be in the completely wrong direction, but it is interesting to try out on test hosts. Try it out by hosting a custom passworded room and doing '!game zk:test'. The password can be removed after the game is set.
6 \n 6 \n
7 The intention here is to make losing an early mex less devastating, for the simple reason that a single mex is now a smaller proportion of your income. It may make rushes more powerful, but I am doubtful since the increase in income approximately corresponds to 200 metal of economy. The difference between a rush in stable and test is: 7 The intention here is to make losing an early mex less devastating, for the simple reason that a single mex is now a smaller proportion of your income. It may make rushes more powerful, but I am doubtful since the increase in income approximately corresponds to 200 metal of economy. The difference between a rush in stable and test is that they are forced to invest 200 in economy, but that this economy is built instantly.
8 * The rusher was forced to invest 200 metal in economy.
9 * The economy is built instantly.