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I would like to model for Zero-k

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Date Editor Before After
2/20/2019 3:47:00 PMEErankAdminAnarchid before revert after revert
2/20/2019 3:02:39 PMEErankAdminAnarchid before revert after revert
2/20/2019 3:02:12 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] How did you learn? I wish to learn it but never have enough will to survive through the beginning[/quote]
2 \n
1 @Anarchid's manual on how to learn: 3 @Anarchid's manual on how to learn:
2 \n 4 \n
3 Stop studying, start playing. Google solutions for individual hurdles you encounter. 5 Stop studying, start playing. Google solutions for individual hurdles you encounter.
4 \n 6 \n
5 (this is kind of @Anarchid's manual for everything, tbh) 7 (this is kind of @Anarchid's manual for everything, tbh)
8 \n
9 The steps you need to get a ZK-compatible model out of blender are:
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11 - Make a mesh of your model (mostly via extrusion, knifing, and moving things)
12 - Texture that mesh (mostly using Smart Unwrap and Texture Paint)
13 - Cut that model into pieces, this is my last resort. Spring can only animate things in whole Objects, and you want to animate it. So split everything that should move into a separate Object, then Parent them to each other.
14 \n
15 And that's it, models' done. Now you're onto animation and scripting. So ... see if you can get the mesh part done, and worry about the rest later?