Post edit history
Categories of Action in Strategy Gaming
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1 | I think large impact Anticipatory actions is one of the biggest drives for people to play RTS. | 1 | I think large impact Anticipatory actions is one of the biggest drives for people to play RTS. |
2 | Like one of the biggest drives for me is to tinker and discover new tactics and strategies and then executing that strategy in a game and winning. Being able to lure the enemy into a trap feels so good. Part of the enjoyment here can also be Preparatory. | 2 | Like one of the biggest drives for me is to tinker and discover new tactics and strategies and then executing that strategy in a game and winning. Being able to lure the enemy into a trap feels so good. Part of the enjoyment here can also be Preparatory. |
3 | However, large impact Anticipatory actions means that there is small room for a comeback which can arguably be bad for gameplay so I wouldn't say that I know where to draw the balance. Also, as the game matures, these traps usually becomes part of the metagame rather than feeling like you fooled or trapped your opponent and it becomes more of a risk vs reward situation | 3 | However, large impact Anticipatory actions means that there is small room for a comeback which can arguably be bad for gameplay so I wouldn't say that I know where to draw the line. Also, as the game matures, these traps usually becomes part of the metagame rather than feeling like you fooled or trapped your opponent and it becomes more of a risk vs reward situation |