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Categories of Action in Strategy Gaming

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Date Editor Before After
2/21/2019 4:38:59 PMSErankPLT_Godde before revert after revert
Before After
1 I think most RTS have raising stakes in their game options built into the tech progression. 1 I think most RTS have raising stakes in their game options built into the tech and/or scale progression.
2 Like you start with basic units with little variation and then more options opens up as you play which have more Rock-Paper-Scissors effects. 2 Like you start with basic units with little variation and then more options opens up as you play which have more Rock-Paper-Scissors effects.
3 Like nukes for example. If a nuke gets through, you probably win the game but if the enemy spends resources to scout they will probably make an anti-nuke in time or they just make an anti-nuke blindly. 3 Like nukes for example. If a nuke gets through, you probably win the game but if the enemy spends resources to scout they will probably make an anti-nuke in time or they just make an anti-nuke blindly.
4 Like if you want a game to end, you can have a tech progression or a superweapon that forces the enemys hand and the game is likely to end from there. 4 Like if you want a game to end, you can have a tech progression or a superweapon that forces the enemys hand and the game is likely to end from there.