1 |
I
think
most
RTS
have
raising
stakes
in
their
game
options
built
into
the
tech
progression.
|
1 |
I
think
most
RTS
have
raising
stakes
in
their
game
options
built
into
the
tech
and/or
scale
progression.
|
2 |
Like you start with basic units with little variation and then more options opens up as you play which have more Rock-Paper-Scissors effects.
|
2 |
Like you start with basic units with little variation and then more options opens up as you play which have more Rock-Paper-Scissors effects.
|
3 |
Like nukes for example. If a nuke gets through, you probably win the game but if the enemy spends resources to scout they will probably make an anti-nuke in time or they just make an anti-nuke blindly.
|
3 |
Like nukes for example. If a nuke gets through, you probably win the game but if the enemy spends resources to scout they will probably make an anti-nuke in time or they just make an anti-nuke blindly.
|
4 |
Like if you want a game to end, you can have a tech progression or a superweapon that forces the enemys hand and the game is likely to end from there.
|
4 |
Like if you want a game to end, you can have a tech progression or a superweapon that forces the enemys hand and the game is likely to end from there.
|