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How to use the Cerberus?

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Date Editor Before After
2/22/2019 12:04:11 PMEErankAdminAnarchid before revert after revert
2/22/2019 11:56:21 AMEErankAdminAnarchid before revert after revert
2/22/2019 11:56:03 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote] It may even create some rare cool situations where the power is dropped for just long enough to do something amazing.[/quote] 1 [quote] It may even create some rare cool situations where the power is dropped for just long enough to do something amazing.[/quote]
2 Even momentary interruptions to Zenith power supply could create beautiful meteor storms. 2 Even momentary interruptions to Zenith power supply could create beautiful meteor storms.
3 \n 3 \n
4 [quote]The grid is effectively invisible outside of the economy overlay.[/quote] 4 [quote]The grid is effectively invisible outside of the economy overlay.[/quote]
5 Powergrid-requiring things should convey their poweredness status in the world: 5 Powergrid-requiring things should convey their poweredness status in the world:
6 \n 6 \n
7 1. Do a [url=https://cdn.discordapp.com/attachments/441081852862660610/548472548699013150/powerup.ogg]power-up[/url]/[url=https://cdn.discordapp.com/attachments/441081852862660610/548471827484377100/shutdown.ogg]shutdown[/url] sound when transitioning between states. This just requires an addition of the sound and two-three lines of Lua 7 1. Do a [url=https://cdn.discordapp.com/attachments/441081852862660610/548472548699013150/powerup.ogg]power-up[/url]/[url=https://cdn.discordapp.com/attachments/441081852862660610/548471827484377100/shutdown.ogg]shutdown[/url] sound when transitioning between states. This just requires an addition of the sound and two-three lines of Lua
8 \n 8 \n
9 2. Have actual animations for the state changes. For Desolator and Lucifer, the armor state could be used to convey this instead. I don't think armored superturrets are practical anyway. Cerberus, Bertha and up will require more involving changes. 9 2. Have actual animations for the state changes. For Desolator and Lucifer, the armor state could be used to convey this instead. I don't think armored superturrets are practical anyway. Cerberus, Bertha and up will require more involving changes.
10 \n 10 \n
11 3. Have the models go dark when unpowered. Shader their emissives black (and conversely, pulse them when active). Withhold any particle emission when dark. This is a bit more involved than just doing a sound, but much less involved than creating proper animations. 11 3. Have the models go dark when unpowered. Shader their emissives black (and conversely, pulse them when active). Withhold any particle emission when dark. This is a bit more involved than just doing a sound, but much less involved than creating proper animations.
12 \n 12 \n
13 Overall i think 1&3 could be practical and sufficient. 13 Overall i think 1&3 could be practical and sufficient.
14 \n
15 @Licho also wanted power grid to be drawn as actual cables on the terrain. That'd be great. Especially if wires could be destroyed separately; however, that's a fairly massive design change and a decent amount of work.