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Design a Human-Friendly Ladder

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Date Editor Before After
3/7/2019 7:58:50 AMNLrankWesley before revert after revert
3/7/2019 7:58:29 AMNLrankWesley before revert after revert
3/7/2019 7:54:03 AMNLrankWesley before revert after revert
Before After
1 Hmm. 1 Hmm.
2 If the current ladder is accurate, maybe the meatbags have to adapt instead? 2 If the current ladder is accurate, maybe the meatbags have to adapt instead?
3 \n 3 \n
4 \n 4 \n
5 \n 5 \n
6 Edit: As a meatbag i also find the current ladder hard to manage, losing 1 game and 100 rating is absolutely soul crushing. 6 Edit: As a meatbag i also find the current ladder hard to manage, losing 1 game and 100 rating is absolutely soul crushing.
7 \n 7 \n
8 There is just so much risk involved in trying anything new strategy wise because of the 1 loss vs lob = -100 rating, that its not even worth trying anything new. This makes the game stale imo. 8 There is just so much risk involved in trying anything new strategy wise because of the 1 loss vs lob = -100 rating, that its not even worth trying anything new. This makes the game stale imo.
9 \n 9 \n
10 It also promotes not playing on days where ur not feeling 100%, which for me is 85% of my days sadly. 10 It also promotes not playing on days where ur not feeling 100%, which for me is 85% of my days sadly.
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12 Maybe im just too overrated and inflated to enjoy pressing "1v1 available" :( 12 Maybe im just too overrated and inflated to enjoy pressing "1v1 available" :(
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14 \n 14 \n
15 Edit 2: i'd hate to see a fake "user friendly everybody climbs eventually" ladder tho, but godde on casual rank 3 doesnt seem very accurate tbh 15 Edit 2: I'd hate to see a fake "user friendly everybody climbs eventually" ladder tho, but godde on casual rank 3 doesnt seem very accurate tbh