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Not sure what changed but ZK is broken as !@#$

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Date Editor Before After
3/12/2019 10:28:58 AMFirepluk before revert after revert
3/12/2019 10:28:49 AMFirepluk before revert after revert
Before After
1 [quote] 1 [quote]
2 \n 2 \n
3 quote: 3 quote:
4 3. Shogun and reef is totally unusable as they get stuck on slightest terrain bumps, mexes, tidals and walls. 4 3. Shogun and reef is totally unusable as they get stuck on slightest terrain bumps, mexes, tidals and walls.
5 here i'm using newton array to "unstuck" shogun that super-glued to a wall - success 5 here i'm using newton array to "unstuck" shogun that super-glued to a wall - success
6 https://zero-k.info/Battles/Detail/694528 6 https://zero-k.info/Battles/Detail/694528
7 Is this new? 7 Is this new?
8 [/quote] 8 [/quote]
9 new/old not so important, what's important is that shit does not work as intended... 9 new/old not so important, what's important is that shit does not work as intended...
10 \n 10 \n
11 [quote] 11 [quote]
12 What causes three games to be running? I know of no ways to run more than two spring instances via any option provided by the default client. Are you launching externally? Generally, I am not super concerned about problems caused by running three instances of Spring at the same time. Permanent low FPS on the remaining instance could be indicative of a real problem, so can you find a more reasonable way to replicate the issue? 12 What causes three games to be running? I know of no ways to run more than two spring instances via any option provided by the default client. Are you launching externally? Generally, I am not super concerned about problems caused by running three instances of Spring at the same time. Permanent low FPS on the remaining instance could be indicative of a real problem, so can you find a more reasonable way to replicate the issue?
13 [/quote] 13 [/quote]
14 I launch each game in a separate spring engine(chobby option)... Not sure how else to replicate 14 I launch each game in a separate spring engine(chobby option)... Not sure how else to replicate
15 But lags should be gone as soon as I close all extra springs and catch up, but I permanently stay at 2-3 fps 15 But lags should be gone as soon as I close all extra springs and catch up instead I permanently stay at 2-3 fps