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B694514 6 on Adansonia v2 (Multiplayer)

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Date Editor Before After
3/13/2019 5:55:26 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Very interesting, are you using any extra widgets? 1 Very interesting, are you using any extra widgets?
2 \n
3 The bug occurred at 0:26, not immediately. The pattern of move commands looks similar to the shield guard widget, which turns guard orders on shields into move commands to ensure that the guarder is under the shield. However, there are three differences:
4 * Modern shield guard sends CMD_RAW_MOVE commands, not CMD.MOVE. I know that CMD_RAW_MOVE was not used here because the movement persists when luarules is disabled.
5 * Shield guard only operates on units with shields, not on Constables.
6 * Shield guard stops operating when another command is issued.
7 \n
8 I don't know of any default widgets that send engine MOVE commands to commanders. My best theory is a malfunctioning local widget, but then you should know about that.