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End the bullshit TMNL clan abusing kick

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Date Editor Before After
4/5/2019 2:14:34 PMUSrankHellaciouss before revert after revert
4/5/2019 2:12:37 PMUSrankHellaciouss before revert after revert
4/5/2019 2:11:47 PMUSrankHellaciouss before revert after revert
4/5/2019 2:07:35 PMUSrankHellaciouss before revert after revert
4/5/2019 2:06:00 PMUSrankHellaciouss before revert after revert
4/5/2019 2:02:34 PMUSrankHellaciouss before revert after revert
4/5/2019 2:01:21 PMUSrankHellaciouss before revert after revert
Before After
1 @Aquanim 1 @Aquanim
2 \n 2 \n
3 I just want to play and have fun and not have to worry about being kicked constantly by a certain people in a large clan for not following their orders or playing the way they want me to or trying new things in a public teams game that is meant to be fun. 3 I just want to play and have fun and not have to worry about being kicked constantly by a certain people in a large clan for not following their orders or playing the way they want me to or trying new things in a public teams game that is meant to be fun.
4 \n 4 \n
5 And I've seen nukes within the first 10-15 minutes of games, especially from certain players, so why would an anti nuke in first 10 minutes even remotely be a kick-able offense? 5 And I've seen nukes within the first 10-15 minutes of games, especially from certain players, so why would an anti nuke in first 10 minutes even remotely be a kick-able offense?
6 \n 6 \n
7 And how would you, specifically, with a gun ship fac, create an impenetrable wall around an anti so that a widow had exactly 0% chance of getting in to stun it? Keep in mind, it has to be a 0% chance of the widow possibly getting in, because that's exactly what a box of LLT's does. I'm interested in knowing, because I've seen too many instances where even llt's spaced 1 apart has allowed a widow to get in and stun before dying. I've even seen them slip through flee circles quick enough to hit the anti before dying, which btw, you don't have, since you started with gunships. What about vs 2-3 widows like some people do? If the anti is scouted and has a box of LT's with space between them people can make an educated guess on how many they'd need to send to get a stun off before they all die. This is an honest question. 7 And how would you, specifically, with a gun ship fac, create an impenetrable wall around an anti so that a widow had exactly 0% chance of getting in to stun it? Keep in mind, it has to be a 0% chance of the widow possibly getting in, because that's exactly what a box of LLT's with no spaces does. I'm interested in knowing, because I've seen too many instances where even llt's spaced 1 apart has allowed a widow to get in and stun before dying. I've even seen them slip through flee circles quick enough to hit the anti before dying, which btw, you don't have, since you started with gunships. What about vs 2-3 widows like some people do? If the anti is scouted and has a box of LT's with space between them people can make an educated guess on how many they'd need to send to get a stun off before they all die. This is an honest question.
8 \n 8 \n