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Bug with Stingers shooting from underground

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Date Editor Before After
4/6/2019 12:04:11 AMPTrankraaar before revert after revert
Before After
1 the cheap "solution" I used on my game was just raising each units los height by 80 units or so, but it wouldn't work for extreme cases of dug-in units or units above high cliffs. 1 the cheap "solution" I used on my game was just raising each units los height by 80 units or so, but it wouldn't work for extreme cases of dug-in units or units above high cliffs.
2 \n 2 \n
3 consider the following : there's a hill between a "seer" and various enemies. 3 consider the following : there's a hill between a "seer" and various enemies.
4 \n 4 \n
5 1 - enemy pyro is ( and should be) invisible, but it jumps way past the hill and should temporary become visible 5 1 - enemy pyro is ( and should be) invisible, but it jumps way past the hill and should temporarily become visible
6 (according to your explanation it should remain invisible?) 6 (according to your explanation it should remain invisible?)
7 \n 7 \n
8 there's also "airlos"...Two enemy gunships are behind the hill... 8 there's also "airlos"...Two enemy gunships are behind the hill...
9 \n 9 \n
10 2 - one is high in the air and should be visible 10 2 - one is high in the air and should be visible
11 \n 11 \n
12 3 - the other was landed behind the hill and is taking off, it should be invisible up to a point and then become visible as it climbs 12 3 - the other was landed behind the hill and is taking off, it should be invisible up to a point and then become visible as it climbs
13 \n 13 \n
14 \n 14 \n
15 how does the engine process these 3 cases? 15 how does the engine process these 3 cases?
16 \n 16 \n
17 \n 17 \n
18 \n 18 \n