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Bug with Stingers shooting from underground

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Date Editor Before After
4/6/2019 9:18:34 AMCHrankAdminDeinFreund before revert after revert
Before After
1 Keep in mind that we're playing this game always from a bird's eye perspective. Thus, intuition tricks us a bit into thinking units should be able to see more than they do. The terrain seems much smoother from above than it actually is. Having a slightly less realistic, but more forgiving viewpoint, similar to the 3rd person view adopted in many recent shooters, might thus lead to more enjoyable gameplay. 1 Keep in mind that we're playing this game always from a bird's eye perspective. Thus, intuition tricks us a bit into thinking units should be able to see more than they do. The terrain seems much smoother from above than it actually is. Having a slightly less realistic, but more forgiving viewpoint, similar to the 3rd person view adopted in many recent shooters, might thus lead to more enjoyable gameplay.
2 \n 2 \n
3 [quote] 3 [quote]
4 https://i.imgur.com/kEO3yfb.jpg 4 https://i.imgur.com/kEO3yfb.jpg
5 [/quote] 5 [/quote]
6 From this view it seems obvious that the glaive shouldn't see the other glaive, but how does it look from the standard camera view? 6 From this view it seems obvious that the glaive shouldn't see the other glaive, but how does it look from the standard camera view?
7 \n 7 \n
8 Having units see a bit further ahead than they have line-of-sight, would also make micro more interactive in that one can see enemies just a bit before they start shooting. Add in the human reaction time, and this might be just enough time for the units to start shooting when one has processed that the enemy is actually there. Otherwise, with ZK's engagement times, the battle is probably over before one realized it has even begun. 8 Having units see a bit further ahead than they have line-of-sight, would also make micro more interactive in that one can see enemies just a bit before they start shooting. Add in the human reaction time, and this might be just enough time for the units to start shooting when one has processed that the enemy is actually there. Otherwise, with ZK's engagement times, the battle is probably over before one realizes it has even begun.