| 1 | 
                    
                        
            Keep in mind that we're playing this game always from a bird's eye perspective. Thus, intuition tricks us a bit into thinking units should be able to see more than they do. The terrain seems much smoother from above than it actually is. Having a slightly less realistic, but more forgiving viewpoint, similar to the 3rd person view adopted in many recent shooters, might thus lead to more enjoyable gameplay.
                     | 
                    1 | 
                    
                        
            Keep in mind that we're playing this game always from a bird's eye perspective. Thus, intuition tricks us a bit into thinking units should be able to see more than they do. The terrain seems much smoother from above than it actually is. Having a slightly less realistic, but more forgiving viewpoint, similar to the 3rd person view adopted in many recent shooters, might thus lead to more enjoyable gameplay.
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            [quote]
                     | 
                    3 | 
                    
                        
            [quote]
                     | 
                
                
                    | 4 | 
                    
                        
            https://i.imgur.com/kEO3yfb.jpg
                     | 
                    4 | 
                    
                        
            https://i.imgur.com/kEO3yfb.jpg
                     | 
                
                
                    | 5 | 
                    
                        
            [/quote]
                     | 
                    5 | 
                    
                        
            [/quote]
                     | 
                
                
                    | 6 | 
                    
                        
            From this view it seems obvious that the glaive shouldn't see the other glaive, but how does it look from the standard camera view?
                     | 
                    6 | 
                    
                        
            From this view it seems obvious that the glaive shouldn't see the other glaive, but how does it look from the standard camera view?
                     | 
                
                
                    | 7 | 
                    
                        
            \n
                     | 
                    7 | 
                    
                        
            \n
                     | 
                
                
                    | 8 | 
                    
                        
            Having 
            units 
            see 
            a 
            bit 
            further 
            ahead 
            than 
            they 
            have 
            line-of-sight,
             
            would 
            also 
            make 
            micro 
            more 
            interactive 
            in 
            that 
            one 
            can 
            see 
            enemies 
            just 
            a 
            bit 
            before 
            they 
            start 
            shooting.
             
            Add 
            in 
            the 
            human 
            reaction 
            time,
             
            and 
            this 
            might 
            be 
            just 
            enough 
            time 
            for 
            the 
            units 
            to 
            start 
            shooting 
            when 
            one 
            has 
            processed 
            that 
            the 
            enemy 
            is 
            actually 
            there.
             
            Otherwise,
             
            with 
            ZK's 
            engagement 
            times,
             
            the 
            battle 
            is 
            probably 
            over 
            before 
            one 
            realized 
            it 
            has 
            even 
            begun.
                     | 
                    8 | 
                    
                        
            Having 
            units 
            see 
            a 
            bit 
            further 
            ahead 
            than 
            they 
            have 
            line-of-sight,
             
            would 
            also 
            make 
            micro 
            more 
            interactive 
            in 
            that 
            one 
            can 
            see 
            enemies 
            just 
            a 
            bit 
            before 
            they 
            start 
            shooting.
             
            Add 
            in 
            the 
            human 
            reaction 
            time,
             
            and 
            this 
            might 
            be 
            just 
            enough 
            time 
            for 
            the 
            units 
            to 
            start 
            shooting 
            when 
            one 
            has 
            processed 
            that 
            the 
            enemy 
            is 
            actually 
            there.
             
            Otherwise,
             
            with 
            ZK's 
            engagement 
            times,
             
            the 
            battle 
            is 
            probably 
            over 
            before 
            one 
            realizes 
            it 
            has 
            even 
            begun.
                     |