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Gunships in 1.7.4

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Date Editor Before After
4/22/2019 8:15:24 AMFIrankterve886 before revert after revert
Before After
1 My take on the GS units is following: 1 My take on the GS units is following:
2 * Wasp: too expensive, too weak, too slow, easily targetted by AA. Could use radar stealth to make usage in frontlines actually possible, but would still totally get wrecked when enemy decides to send few Swifts to scout your base.
2 * Locust: fails at raiding due to its abysmal DPS per metal cost. Has fast speed to move around and health regen, but the damage is so low that it takes too long to have any impact raiding. Loses to one lotus and compared to other raiders, it suffers more heavily also because later in the game there will be AA emplacements to shoot it down. My opinion is that since as a flying unit it can be targetted with AA units and emplacements one locust should at least be able to beat lone lotus. Higher DPS would help to achieve this. 3 * Locust: fails at raiding due to its abysmal DPS per metal cost. Has fast speed to move around and health regen, but the damage is so low that it takes too long to have any impact raiding. Loses to one lotus and compared to other raiders, it suffers more heavily also because later in the game there will be AA emplacements to shoot it down. My opinion is that since as a flying unit it can be targetted with AA units and emplacements one locust should at least be able to beat lone lotus. Higher DPS would help to achieve this.
3 * Harpy: Decent unit, but like mentioned, could use slightly faster speed. 4 * Harpy: Decent unit, but like mentioned, could use slightly faster speed.
4 * Blastwing: Nice unit, but little bit hard to use effectively or make cost with due to its low hitpoints and airvisibility as it gets shotdown by aa really quickly. If they were invisible to radar, attacks with blastwings would be much easier to pull off or placing them near frontline as mines outside of early game would be possible as they would not get insta wiped by AA, but that is probably too much of a buff as it could cause some really nasty sneak attacks on some maps. 5 * Blastwing: Nice unit, but little bit hard to use effectively or make cost with due to its low hitpoints and airvisibility as it gets shotdown by aa really quickly. If they were invisible to radar, attacks with blastwings would be much easier to pull off or placing them near frontline as mines outside of early game would be possible as they would not get insta wiped by AA, but that is probably too much of a buff as it could cause some really nasty sneak attacks on some maps.
5 * Revenant: Has slightly more health but slighly weaker DPS per metal compared to Nimbus, but has alpha damage instead of continious DPS. However, some of that damage is lost due to poor rocket accuracy. Overrall nimbus seems better pick due to its over twice as big range (Nimbus also gets range scaling from its own flying height) which means Nimbus doesn't necessarily even need to place itself under AA fire as it can fire from a distance which ultimately makes Nimbus have more survivality per cost compared to Revenant. I think that Revenant rockets should track more and the range could be same as Harpy. 6 * Revenant: Has slightly more health but slighly weaker DPS per metal compared to Nimbus, but has alpha damage instead of continious DPS. However, some of that damage is lost due to poor rocket accuracy. Overrall nimbus seems better pick due to its over twice as big range (Nimbus also gets range scaling from its own flying height) which means Nimbus doesn't necessarily even need to place itself under AA fire as it can fire from a distance which ultimately makes Nimbus have more survivality per cost compared to Revenant. I think that Revenant rockets should track more and the range could be same as Harpy.
6 * Gnat: Good as it is. 7 * Gnat: Good as it is.
7 * Charon: Could use more health or cheaper cost so we would actually see it being used. 8 * Charon: Could use more health or cheaper cost so we would actually see it being used.
8 * Hercules: seems to be fine as it is. 9 * Hercules: seems to be fine as it is.
9 * Krow: Fine as it is. Like a pinpoint Merlin rocket barrage with its bomb drop ability, but can potentially inflintrate further behind enemy lines depending on enemy AA. 10 * Krow: Fine as it is. Like a pinpoint Merlin rocket barrage with its bomb drop ability, but can potentially inflintrate further behind enemy lines depending on enemy AA.