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Unit X is OP!

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Date Editor Before After
3/30/2012 5:49:40 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I like to aim for both approaches. As in units in the factory should work together to be good as Emblis said. Additionally if you have access to any 2 factories there should still be some situation which would cause you to choose each of the units from those factories (which is what Sak said). 1 I like to aim for both approaches. As in units in the factory should work together to be good as Emblis said. Additionally if you have access to any 2 factories there should still be some situation which would cause you to choose each of the units from those factories (which is what Sak said).
2 \n 2 \n
3 Game degradation, while the final decider for an OP unit, can be hard to spot. The trivial case is when a single unit is spammed but there are more complex cases where the game revolves heavily around a single unit which reduces the overall diversity of strategies. 3 Game degradation, while the final decider for an OP unit, can be hard to spot. The trivial case is when a single unit is spammed but there are more complex cases where the game revolves heavily around a single unit which reduces the overall diversity of strategies.
4 \n 4 \n
5 I don't really know where that was going. The more basic issue is a lack of players to test all the facets of balance. 5 I don't really know where that was going. The more basic issue is a lack of players to test all the facets of balance.
6 \n
7 But on the other topic I am not tired of the threads. It is nice that people care about the balance enough to post.