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I like to aim for both approaches. As in units in the factory should work together to be good as Emblis said. Additionally if you have access to any 2 factories there should still be some situation which would cause you to choose each of the units from those factories (which is what Sak said).
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I like to aim for both approaches. As in units in the factory should work together to be good as Emblis said. Additionally if you have access to any 2 factories there should still be some situation which would cause you to choose each of the units from those factories (which is what Sak said).
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Game degradation, while the final decider for an OP unit, can be hard to spot. The trivial case is when a single unit is spammed but there are more complex cases where the game revolves heavily around a single unit which reduces the overall diversity of strategies.
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Game degradation, while the final decider for an OP unit, can be hard to spot. The trivial case is when a single unit is spammed but there are more complex cases where the game revolves heavily around a single unit which reduces the overall diversity of strategies.
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I don't really know where that was going. The more basic issue is a lack of players to test all the facets of balance.
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I don't really know where that was going. The more basic issue is a lack of players to test all the facets of balance.
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But on the other topic I am not tired of the threads. It is nice that people care about the balance enough to post.
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