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Not-so-new Player Impressions

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Date Editor Before After
5/24/2019 1:46:24 AMPLrankZenfur before revert after revert
Before After
1 Most commanders represent a central unit of faction's battle AI. I've stated why you're fighting them. They are hostile because they were programmed to by their creators to wage a war between them. Allies could be reminders of your faction's creators that you still have protocol to communicate with without hostility. There could be also other scenarios for "alliance" - they could be the conquered faction from another's place. 1 Most commanders represent a central unit of faction's battle AI. I've stated why you're fighting them. They are hostile because they were programmed to by their creators to wage a war between others. Allies could be reminders of your faction that you still have protocol to communicate with without hostility. There could be also other scenarios for "alliance" - they could be the conquered faction from another's place.
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3 There should be some independent unique characters/protagonists that make the story interesting and relatable other than this backstory. . . Well time to use imagination :P 3 There should be some independent unique characters/protagonists that make the story interesting and relatable other than this backstory. . . Think of Tychus Raynor Kerrigan Artanis of Starcraft. Well time to use imagination :P