1 |
there no useless units besides hammer ? i can think of 4 or 5 units that are not cloak factory units and are useless. but i'm not trying to make perfect factories. all units and factory have balance and imperfections in the game and perfect units in the game make games enjoyable and learning experience. i believe giving new units not only to cloak factory but to the other factories will create a new balance. a new balance which everyone will put their ideas and positive thinking. not negative thinking.
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1 |
there no useless units besides hammer ? i can think of 4 or 5 units that are not cloak factory units and are useless. but i'm not trying to make perfect factories. all units and factory have balance and imperfections in the game and perfect units in the game make games enjoyable and learning experience. i believe giving new units not only to cloak factory but to the other factories will create a new balance. a new balance which everyone will put their ideas and positive thinking. not negative thinking.
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4 |
and
thankfully
new
modes,
new
units,
and
strategies
can
be
implied
in
game
mechanism.
it
is
repetetive
that
u
win
with
detriment,
discorave,
or
have
more
units
than
the
other
to
wins
games.
players
will
leave
some
go
and
don't
comeback
okay.
but
to
keep
the
game
going
and
to
stay
a
float
in
the
coming
years
it
need
new
ideas
for
the
game
to
stay
active.
tactics
and
strategies
need
to
be
reinventing
themselves
in
order
to
survive
when
so
many
games
like
zero-k
exist.
|
4 |
and
thankfully
new
modes,
new
units,
and
strategies
can
be
implied
in
game
mechanism.
it
is
repetetive
that
u
win
with
detriment,
discorave,
or
have
more
units
than
the
other
to
wins
games.
but
to
keep
the
game
going
and
to
stay
a
float
in
the
coming
years
it
need
new
ideas
for
the
game
to
stay
active.
tactics
and
strategies
need
to
be
reinventing
themselves
in
order
to
survive
when
so
many
games
like
zero-k
exist.
|