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Can we rebuff coms?

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Date Editor Before After
5/29/2019 2:13:30 PMPLranknecxelos before revert after revert
Before After
1 Say what?? 1 Say what??
2 \n 2 \n
3 For starters Warcraft had commanders. It was the precursor of MOBA genre because of it's hero design. 3 For starters Warcraft had commanders. It was the precursor of MOBA genre because of it's hero design.
4 Starcraft have commanders now too albeit only in cooperation mode. Still a widely loved addition. 4 Starcraft have commanders now too albeit only in cooperation mode. Still a widely loved addition.
5 It shows that the strong hero figure in the army is a very good strategical concept in RTS games, that's widely used and loved. 5 It shows that the strong hero figure in the army is a very good strategical concept in RTS games, that's widely used and loved.
6 \n 6 \n
7 As for irony dripping off of Your comment: my comparison made a lot more sense since Supreme Commander is a part of the same "series" as Zero-K (let's call it TA series for simplicity) while C&C, SC and WC are not. So please, less sarcasm, more constructivity. 7 As for irony dripping off of Your comment: my comparison made a lot more sense since Supreme Commander is a part of the same "series" as Zero-K (let's call it TA series for simplicity) while C&C, SC and WC are not. So please, less sarcasm, more constructivity.
8 \n
9 EDIT: Since You edited Your post I will too. I do not follow rule of cool. I follow the rule of usefull. I understand people wanting stronger Commander because I also feel that right now it's just a little better builder. I feel like both having and loosing Commander should be a big deal and not just an ignorable detail. It actually adds risk-reward strategy making to using commander.