1 |
that's not a bad idea for amphs to give them that
|
1 |
that's not a bad idea for amphs to give them that
|
2 |
\n
|
2 |
\n
|
3 |
i
just
thought
of
new
untis
for
amphs
and
hovers.
they
also
need
animal
unit
types.
|
3 |
i
just
thought
of
new
units
for
amphs
and
hovers.
they
also
need
animal
unit
types.
|
4 |
\n
|
4 |
\n
|
5 |
for
instance
i
thought
about
a
mantaray
for
the
hover
same
size
of
mace
and
it
fire
mine
but
land
mines
that
do
the
same
like
claymore.
claymore
is
effective
ins
ea.
think
of
manta
ray
hover
unit.
looks
like
a
manta
ray
and
fires
3
mines
and
are
magneticly
atraccted
to
metal.
|
5 |
for
instance
i
thought
about
a
mantaray
for
the
hover
same
size
of
mace
and
it
fire
mine
but
land
mines
that
do
the
same
like
claymore.
claymore
is
effective
in
sea.
think
of
manta
ray
hover
unit.
looks
like
a
manta
ray
and
fires
3
mines
and
are
magneticly
atraccted
to
metal.
|
6 |
\n
|
6 |
\n
|
7 |
another animal is a strider unit like kraken but fast in sea but slow on land. walks with 4 legs and attacks with 8 legs. the legs get cut off and get extra metalf rom them.
|
7 |
another animal is a strider unit like kraken but fast in sea but slow on land. walks with 4 legs and attacks with 8 legs. the legs get cut off and get extra metalf rom them.
|