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B730069 2 on TitanDuel 2.2 (Multiplayer)

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Date Editor Before After
6/6/2019 12:09:48 PMCHrankFlipstip before revert after revert
6/6/2019 12:09:08 PMCHrankFlipstip before revert after revert
Before After
1 lol watched replay. I understand now the complaint is not about domi's being OP (which they are not, watch the replay), but being unfun. 1 lol watched replay. I understand now the complaint is not about domi's being OP (which they are not, watch the replay), but being unfun.
2 [spoiler] 2 [spoiler]
3 you make con, 2 ogres 3 you make con, 2 ogres
4 squig makes scouts tanks (and ogre I think) with dart and scorchers, then switches to full domi production. 4 squig makes scouts tanks (and ogre I think) with dart and scorchers, then switches to full domi production.
5 upon spoting domi, you make one emissary, and with initial ogres and emissaries you do quite well vs initial domi's 5 upon spotting domi, you make one emissary, and with initial ogres and emissaries you do quite well vs initial domi's
6 But at that point you decide to spam minotaurs for some reason... 6 But at that point you decide to spam minotaurs for some reason...
7 squig naked expands while you dance a bit with the domi's, still making cost somehow with tanks. 7 squig naked expands while you dance a bit with the domi's, still making cost somehow with tanks.
8 squig has expanded nakedly while you didn't do a single raid. 8 squig has expanded nakedly while you didn't do a single raid.
9 But still squig's slight eco lead is mostly because you excessed 800 metal 9 But still squig's slight eco lead is mostly because you excessed 800 metal
10 the domi's finally capture an ogre and a minotaur, you resign... 10 the domi's finally capture an ogre and a minotaur, you resign...
11 [/spoiler] 11 [/spoiler]
12 \n 12 \n
13 domi's being unfun is a different thing though. 13 domi's being unfun is a different thing though.
14 I feel the problem lies mainly with tanks vs domi: tanks are really fun to play when you can win by attrition, keeping your heavy units alive and building up an army until you are unstoppable. 14 I feel the problem lies mainly with tanks vs domi: tanks are really fun to play when you can win by attrition, keeping your heavy units alive and building up an army until you are unstoppable.
15 However, domi's take this fun away from you by literally taking away your tanks... 15 However, domi's take this fun away from you by literally taking away your tanks...
16 With other facs you can have the satisfaction of wiping out the domi's with light units/scythes/snipers/air/bombs, but with tanks it is a bit harder. 16 With other facs you can have the satisfaction of wiping out the domi's with light units/scythes/snipers/air/bombs, but with tanks it is a bit harder.
17 Emissaries work, but since they are finicky and often hit them out of LOS you don't get the satisfaction of seeing the domi's explode (as in this game). I think almost anyone agrees that using arty to kill units is annoying for both sides. 17 Emissaries work, but since they are finicky and often hit them out of LOS you don't get the satisfaction of seeing the domi's explode (as in this game). I think almost anyone agrees that using arty to kill units is annoying for both sides.
18 \n 18 \n
19 What remains is the koda (and blitz?) option. 19 What remains is the koda (and blitz?) option.
20 I find burning domi's fun, especially if they were trying to cloak. koda being immune to burn also helps somewhat to survive against captured koda's. 20 I find burning domi's fun, especially if they were trying to cloak. koda being immune to burn also helps somewhat to survive against captured koda's.
21 The question is whether this is fun enough, and if it is possible to reliably pull this off with decent unit control... difficult is not fun. 21 The question is whether this is fun enough, and if it is possible to reliably pull this off with decent unit control... difficult is not fun.
22 \n 22 \n
23 fun things about koda vs domi: 23 fun things about koda vs domi:
24 - fire 24 - fire
25 - higher mobility, choosing fights 25 - higher mobility, choosing fights
26 - raiding 26 - raiding
27 - cutting off reinforcements 27 - cutting off reinforcements
28 - when kodaball is big enough, you can overwhelm/surround domi's 28 - when kodaball is big enough, you can overwhelm/surround domi's
29 \n 29 \n
30 unfun things about koda vs domi: 30 unfun things about koda vs domi:
31 - u cannot make (as much) heavy units :( 31 - u cannot make (as much) heavy units :(
32 - low reloadtime/targetting: koda's would shoot at first koda to be captured, have to wait for reload when arriving in range of domiball 32 - low reloadtime/targetting: koda's would shoot at first koda to be captured, have to wait for reload when arriving in range of domiball
33 - painful when you undercommit, enemy now has koda's 33 - painful when you undercommit, enemy now has koda's
34 \n 34 \n
35 Having some more replays of tanks(koda) vs domi can help to diagnose difficulties/unfunness in koda vs domi. Perhaps koda needs a buff, or a some changes to reload/damage/burn time to make it more fun to use (vs domi) 35 Having some more replays of tanks(koda) vs domi can help to diagnose difficulties/unfunness in koda vs domi. Perhaps koda needs a buff, or a some changes to reload/damage/burn time to make it more fun to use (vs domi)