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what zero-k needs is more tactics

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Date Editor Before After
6/23/2019 3:29:09 PMMXrankmoleculeman88 before revert after revert
Before After
1 how u ask. this is just me creating ideas but an a. i. that u put the original a. i. on the map and the a. i. sees it's units and your units, make another a. i. which is enemy of that a. i. vs the a. i. give it powers over that a. i. and fools a. i. 's radar or unit interaction . the a. i. that is against they a. i. uses a method which blinds his a. i. enemy original one which i dub ( a. i. home) view either by creating inside a. i. home radar system sees blinking dots on it's radar system the a. i. that's blinds a. i. home which i'll call a. i. hacker. hacks or blinds the a. i. will mess the a. i. home radar to find enemies and won't give location to a. i. home but instead will put blinking lights on it's radar system thus fooling it. how u say i don't know about code. 1 okay forget it i make things to long
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3 but gameplay and logical ethics in gaming from other games have taught me it's possible to put another a.i. in coding and schematics to prevent functions for the game a.i. home to see and interact. i don't know how python and coding work. but i'm making simple suggestions. so a.i. hacker has a mechanism that whenever holograms are turn on by a unit or by a silo based strucutre this a.i. is activated and they a.i. will send messages and tell it that the enemy or your units are where the blinking points are on it's radar it's way of detecting units. if the clone or holograms which look realistic to the eye or vision of a.i. it will follow them. and if its' sees the other ones it will follow also the real ones.
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5 that way the a.i. has hacker a.i. which could also act neutral in the game put units invisible to a.i. home and it get turn of or on whenever a projector zero-k unit clones units or make holograms of it.
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