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What do you think of the big shield construction Funnelweb?

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Date Editor Before After
7/17/2019 10:29:49 AMEErankAdminAnarchid before revert after revert
7/17/2019 10:28:27 AMEErankAdminAnarchid before revert after revert
7/17/2019 10:28:15 AMEErankAdminAnarchid before revert after revert
7/17/2019 10:27:58 AMEErankAdminAnarchid before revert after revert
7/17/2019 10:27:31 AMEErankAdminAnarchid before revert after revert
7/17/2019 10:25:06 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]1. Is it fun to use?[/quote] 1 [quote]1. Is it fun to use?[/quote]
2 The supportiveness of its role leaves me wanting for something decisive. The most decisive things it can do are related to terra; i haven't done or seen any really good plays with it except "accrue more goodness by having a fat shield over me". 2 The supportiveness of its role leaves me wanting for something decisive. The most decisive things it can do are related to terra; i haven't done or seen any really good plays with it except "accrue more goodness by having a fat shield over me".
3 \n 3 \n
4 [quote]2. Is it fun to fight?[/quote] 4 [quote]2. Is it fun to fight?[/quote]
5 It's a defensive unit of the damage-preventing kind, kind of like Racketeer; killing one feels less like "yay success" and more like "finally this nuisance is gone". 5 It's a defensive unit of the damage-preventing kind, kind of like Racketeer; killing one feels less like "yay success" and more like "finally this nuisance is gone".
6 \n 6 \n
7 This is the same kind of thing that annoys me about other damage reduction powers - armor, especially on halberd; long-range accurate disarm (thankfully racketeer is owled); shieldballs; slow. 7 This is the same kind of thing that annoys me about other damage reduction powers - armor, especially on halberd; long-range accurate disarm (thankfully racketeer is owled); shieldballs; slow.
8 \n 8 \n
9 [quote]3. Does it seem useful?[/quote] 9 [quote]3. Does it seem useful?[/quote]
10 Yes. If nothing else, it defeats Missile Silo. 10 Yes. If nothing else, it defeats Missile Silo.
11 \n 11 \n
12 [quote]4. Does it make the game more or less interesting and diverse?[/quote] 12 [quote]4. Does it make the game more or less interesting and diverse?[/quote]
13 Yes. It's neither oppressive nor useless. 13 Yes. It's neither oppressive nor useless. I also like its ability to sometimes soften nuclear impacts.
14 \n 14 \n
15 [quote]5. Did you prefer the drone Funnelweb?[/quote] 15 [quote]5. Did you prefer the drone Funnelweb?[/quote]
16 Old Funnelweb irritates me. I'm literally breaking out in hives while coughing out my lungs in an asthmatic fit even thinking of that. Good riddance. 16 Old Funnelweb irritates me. I'm literally breaking out in hives while coughing out my lungs in an asthmatic fit even thinking of that. Good riddance.
17 \n 17 \n
18 [quote]6. What would you want to change about it and/or what do you dislike about it?[/quote] 18 [quote]6. What would you want to change about it and/or what do you dislike about it?[/quote]
19 Rez!Funnelweb. Reduce buildpower, limit build options to match Caretaker, add rez. Remove rez from Athena. 19 Rez!Funnelweb. Reduce buildpower, limit build options to match Caretaker, add rez. Remove rez from Athena.
20 \n 20 \n
21 Separately, reduce body HP. Getting through its shield and its sidekicks feels like it should reward you with some juicy murdering, but the thing itself is so tanky it feels like fighting a halberd-spider. 21 Separately, reduce body HP. Getting through its shield and its sidekicks feels like it should reward you with some juicy murdering, but the thing itself is so tanky it feels like fighting a halberd-spider.