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Musings about energy balance

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Date Editor Before After
7/28/2019 10:24:32 AMAUrankSmokeDragon before revert after revert
7/28/2019 10:23:03 AMAUrankSmokeDragon before revert after revert
7/28/2019 10:18:16 AMAUrankSmokeDragon before revert after revert
7/28/2019 10:17:34 AMAUrankSmokeDragon before revert after revert
Before After
1 another option is to make adv wind-gens that are effectively worth 40 wind-gens and yet only cost 20 to cover the gradual eco income you loose making expensive things.. that way small wind-gens are cheap connectors and fast start eco. but wind as a power option can be consolidated late game 1 another option is to make adv wind-gens that are effectively worth 40 wind-gens and yet only cost 20 to cover the gradual eco income you loose making expensive things.. that way small wind-gens are cheap connectors and fast start eco. but wind as a power option can be consolidated late game
2 \n 2 \n
3 the large wind-gen should have the same eco ratio of a normal wind-gen if you factor in the faster build-speed of the standard wind-gen. but this would reduce units numbers 3 the large wind-gen should have the same eco ratio of a normal wind-gen if you factor in the faster build-speed of the standard wind-gen. but this would reduce units numbers
4 \n 4 \n
5 could still be a small unit maybe 4 times bigger.. and still weak hit-points.. this way wind would not be nerfed over solars early start 5 could still be a small unit maybe 4 times bigger.. and still weak hit-points.. this way wind would not be nerfed over solars early start
6 \n 6 \n
7 .. wind needs to be better then solar for metal cost vs minimum power to keep base functioning at start to make interesting start build options and rush tactics. 7 .. wind needs to be better then solar for metal cost vs minimum power to keep base functioning at start to make interesting start build options and rush tactics.
8 \n 8 \n
9 like single wind-gen and storage at start then troll com get some metal and spend the E your wind-gen saved up 9 like a few wind-gen and storage at start then troll com get some metal and spend the E your wind-gen saved up
10 \n 10 \n
11 is the fastest way to get to the middle of the map for a rush stinger 11 is the fastest way to get to the middle of the map for a rush stinger