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Zero-K v1.7.7.0 - Performance and Shading

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Date Editor Before After
7/31/2019 4:33:07 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3272.jpg[/img] 1 [img]http://zero-k.info/img/news/3272.jpg[/img]
2 This version is primarily aimed at large team games. The big exception is the Sparrow nerf which should address concerns about scouting being a bit too easy in 1v1. The large game changes focus on performance, interesting energy choices, and curtailing Berthas. Additionally, some of the poorer Commander weapons received buffs. 2 This version is primarily aimed at large team games. The big exception is the Sparrow nerf which should address concerns about scouting being a bit too easy in 1v1. The large game changes focus on performance, interesting energy choices, and curtailing Berthas. Additionally, some of the poorer Commander weapons received buffs.
3 \n 3 \n
4 On the technical side, many bugs were fixed and the shader rewrite is ongoing. Report any issues that you experience as we were unable to test across all potential hardware setups. 4 On the technical side, many bugs were fixed and the shader rewrite is ongoing. Report any issues that you experience as we were unable to test across all potential hardware setups.
5 \n 5 \n
6 === Balance === 6 === Balance ===
7 Sparrow was being built too early. By making it much more expensive we hope that it will mostly appear in the midgame, and it may even be worth countering with a small amount of AA. 7 Sparrow was being built too early. By making it much more expensive we hope that it will mostly appear in the midgame, and it may even be worth countering with a small amount of AA.
8 * Cost 135 -> 235 8 * Cost 135 -> 235
9 * Radar morph build power 5 -> 7.5 (20s -> 24s) 9 * Radar morph build power 5 -> 7.5 (20s -> 24s)
10 * Buffed maneuverability, tightened turn circle. 10 * Buffed maneuverability, tightened turn circle.
11 \n 11 \n
12 Wind Generators are now much worse at high altitudes. This addresses the trivially good choice of Wind Generation on maps with large base plateaus. Singularity Reactors are now always more efficient. 12 Wind Generators are now much worse at high altitudes. This addresses the trivially good choice of Wind Generation on maps with large base plateaus. Singularity Reactors are now always more efficient.
13 * The best wind range is now 1.0 - 2.5. 13 * The best wind range is now 1.0 - 2.5.
14 * The minimum increases at 0.25 energy per 100 height on most maps. 14 * The minimum increases at 0.25 energy per 100 height on most maps.
15 * The rate of increase is scaled down on maps with height difference that exceed 600. 15 * The rate of increase is scaled down on maps with height difference that exceed 600.
16 * The minimum wind height is now based partially on height of the lowest metal extractor. 16 * The minimum wind height is now based partially on height of the lowest metal extractor.
17 \n 17 \n
18 Singularity Reactor is now more scoutable, snipable, and leave Fusion with the unique strength of underwater construction. 18 Singularity Reactor is now more scoutable, snipable, and leave Fusion with the unique strength of underwater construction.
19 * No longer able to be built underwater. 19 * No longer able to be built underwater.
20 \n 20 \n
21 Big Bertha was a bit oppressive on maps of a particular size. Lower range forces a choice between a safe Bertha or a Bertha that can reach into your opponents base. 21 Big Bertha was a bit oppressive on maps of a particular size. Lower range forces a choice between a safe Bertha or a Bertha that can reach into your opponents base.
22 * Range 6200 -> 5600 22 * Range 6200 -> 5600
23 * Aims 20% slower 23 * Aims 20% slower
24 \n 24 \n
25 === Commanders === 25 === Commanders ===
26 Light Particle Beam: 26 Light Particle Beam:
27 * DPS 165 -> 180 27 * DPS 165 -> 180
28 \n 28 \n
29 Riot Cannon: 29 Riot Cannon:
30 * Range 275 -> 300 30 * Range 275 -> 300
31 * Reload 2s -> 1.63s 31 * Reload 2s -> 1.63s
32 \n 32 \n
33 Heavy Rocket: 33 Heavy Rocket:
34 * AoE 75 -> 96 34 * AoE 75 -> 96
35 \n 35 \n
36 Riot Cannon with Napalm Warhead: 36 Riot Cannon with Napalm Warhead:
37 * DPS 86 -> 100 37 * DPS 86 -> 100
38 * AoE 144 -> 170 38 * AoE 144 -> 170
39 \n 39 \n
40 Heavy Rocket with Napalm Warhead: 40 Heavy Rocket with Napalm Warhead:
41 * DPS 180 -> 135 41 * DPS 180 -> 135
42 * AoE 128 -> 144 42 * AoE 128 -> 144
43 * Leaves craters 43 * Leaves craters
44 \n 44 \n
45 Disruptor Ammo: 45 Disruptor Ammo:
46 * Increased Heavy Machine Gun and Shotgun normal damage DPS by 50%. 46 * Increased Heavy Machine Gun and Shotgun normal damage DPS by 50%.
47 \n 47 \n
48 Napalm Warhead and Disruptor Ammo now consistently reduces direct damage by 25% when applied. 48 Napalm Warhead and Disruptor Ammo now consistently reduces direct damage by 25% when applied.
49 \n 49 \n
50 === Interface/Graphics === 50 === Interface/Graphics ===
51 * Reworked the unit shading system. This allows for fancy things like emissivity and fallbacks for older hardware. Report any issues. 51 * Reworked the unit shading system. This allows for fancy things like emissivity and fallbacks for older hardware. Report any issues.
52 * Disabled the click-and-hold terraform UIs by default. 52 * Disabled the click-and-hold terraform UIs by default.
53 * The space+click unit information window now shows how much damage a status effect deals to shields, and even shows the breakdown in the case of mixed normal and status effect weapons. 53 * The space+click unit information window now shows how much damage a status effect deals to shields, and even shows the breakdown in the case of mixed normal and status effect weapons.
54 * All main objectives in the campaign complete when 'Victory' is declared. Note that you can still fail protection objectives if you die in the victory lap. 54 * All main objectives in the campaign complete when 'Victory' is declared. Note that you can still fail protection objectives if you die in the victory lap.
55 * Zenith tooltip says that it controls 300 meteors, the correct amount. 55 * Zenith tooltip says that it controls 300 meteors, the correct amount.
56 * Very low value wrecks are now less highlighted by wreck highlight. 56 * Very low value wrecks are now less highlighted by wreck highlight.
57 * Shields become more transparent at very low charge. 57 * Shields become more transparent at very low charge.
58 \n 58 \n
59 === Lobby === 59 === Lobby ===
60 * Added a modoption to disable AI resign. 60 * Added a modoption to disable AI resign.
61 * Added a modoption to disable Overwhelming Advantage. 61 * Added a modoption to disable Overwhelming Advantage.
62 * Fixed factory rebuilding on Planet Bavhakya. 62 * Fixed factory rebuilding on Planet Bavhakya.
63 * Updated the benchmarks. 63 * Updated the benchmarks.
64 \n 64 \n
65 === Fixes === 65 === Fixes ===
66 * Fixed the performance regression of last week thanks to player benchmarking and updates by the engine devs. 66 * Fixed the performance regression of last week thanks to player benchmarking and updates by the engine devs.
67 * Raven now predicts height changes when targeting units on spires or cliffs, and dives appropriately. 67 * Raven now predicts height changes when targeting units on spires or cliffs, and dives appropriately.
68 * Terraform construction points are no longer revealed upon Overwhelming Advantage. 68 * Terraform construction points are no longer revealed upon Overwhelming Advantage.
69 * Added some leeway to possibly fix Widow missing (along with other melee and almost-melee units). 69 * Added some leeway to possibly fix Widow missing (along with other melee and almost-melee units).
70 * Fixed the Commander and factory selection bar being empty upon loading saved games. 70 * Fixed the Commander and factory selection bar being empty upon loading saved games.
71 * Increased the priority of the Set Target command over Attack commands. 71 * Increased the priority of the Set Target command over Attack commands.
72 * Significantly reduced the number of projectiles tracked by Lua, improving performance. 72 * Significantly reduced the number of projectiles tracked by Lua, improving performance.
73 * Fixed metalhead Gauss turret. 73 * Fixed metalhead Gauss turret.
74 * Applied some useless optimisation to the wind gadget and animation. 74 * Applied some useless optimisation to the wind gadget and animation.
75 * Fixed a FacBar error. 75 * Fixed a FacBar error.
76 * Fixed a 'spotter' unit ground halos error. 76 * Fixed a 'spotter' unit ground halos error.
77 \n 77 \n
78 Edit:
79 The terraform click-and-hold UI was accidentally disabled for everyone, not just by default. It can be enabled here:
80 https://i.imgur.com/wZEQtsG.png
81 \n
82 \n
83 \n