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Welp. Game's dead for me.

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Date Editor Before After
7/31/2019 4:22:10 AMAUrankAdminAquanim before revert after revert
7/31/2019 4:21:43 AMAUrankAdminAquanim before revert after revert
7/31/2019 4:11:35 AMAUrankAdminAquanim before revert after revert
7/31/2019 4:10:34 AMAUrankAdminAquanim before revert after revert
7/31/2019 4:09:20 AMAUrankAdminAquanim before revert after revert
7/31/2019 4:07:19 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]I already mentioned in other thread that the game starts to dissipate because of the negative nerfing over and over again. Take example the "Bertha". It's a damn big cannon why would you reduce its range? It's useless without its main feature and purpose it has and that of firing from distance. What do you do?... nerf the range?... seriously?[/quote] 1 [quote]I already mentioned in other thread that the game starts to dissipate because of the negative nerfing over and over again. Take example the "Bertha". It's a damn big cannon why would you reduce its range? It's useless without its main feature and purpose it has and that of firing from distance. What do you do?... nerf the range?... seriously?[/quote]
2 In recent months the developers have received way more complaints about how powerful Bertha is/was than people saying "it's fine, don't change anything". If anything the developers *resisted* nerfing Bertha. 2 In recent months the developers have received way more complaints about how powerful Bertha is/was than people saying "it's fine, don't change anything". If anything the developers *resisted* nerfing Bertha.
3 \n 3 \n
4 @Forever you might not like that I have said this but it is *actually* reality. [i]Your opinions do not appear to be representative of what the Zero-K player population at large want[/i]. 4 @Forever you might not like that I have said this but it is *actually* reality. [i]Your opinions do not appear to be representative of what the Zero-K player population at large want[/i].
5 \n 5 \n
6 [quote]Take the example of the commander modules that AUrankAdminGoogleFrog nerfed/buffed recently. Did we had any complain about them being to OP? NO...and what did he did? Nerfed them without a reason.[/quote] 6 [quote]Take the example of the commander modules that AUrankAdminGoogleFrog nerfed/buffed recently. Did we had any complain about them being to OP? NO...and what did he did? Nerfed them without a reason.[/quote]
7 I can't see a single commander change in the most recent patch that was a direct nerf. In fact I think all but one are direct buffs. 7 I can't see a single commander change in the most recent patch that was a direct nerf. In fact I think all but one are direct buffs.
8 \n 8 \n
9 If you dislike the direction the game is going that's your business, but at least try to confine yourself to the truth.
10 \n
11 [quote]Take the singu change. Was this really necessary? Did it really hurt anyone in big teams? Nobody has EVER complained to my knowledge about buried singus in big teams. Literally never.[/quote] 9 [quote]Take the singu change. Was this really necessary? Did it really hurt anyone in big teams? Nobody has EVER complained to my knowledge about buried singus in big teams. Literally never.[/quote]
12 This change had more to do with free-for-all than large teams I think. In any case as per [url=https://zero-k.info/Forum/Thread/28666]this thread[/url] the change does not appear to be generally disliked. I do not see a sensible way for Quake to be changed to interact meaningfully with amph-Singu. 10 This change had more to do with free-for-all than large teams I think. In any case as per [url=https://zero-k.info/Forum/Thread/28666]this thread[/url] the change does not appear to be generally disliked. I do not see a sensible way for Quake to be changed to interact meaningfully with amph-Singu.