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[quote]Other than SpringMapConvNG, what parts of the tool chain are needed to make a Zero-K map? [/quote]
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[quote]Other than SpringMapConvNG, what parts of the tool chain are needed to make a Zero-K map? [/quote]
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Here's the toolchain i used in the one hour map video (and also for Glacies, Coagulation), with some alternatives i know were used by other mappers.
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Here's the toolchain i used in the one hour map video (and also for Glacies, Coagulation), with some alternatives i know were used by other mappers.
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1: [b]Blender[/b] to do terrain sculpting and texture auto generation (or use springboard with manual texture painting)
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1: [b]Blender[/b] to do terrain sculpting and texture auto generation (or use springboard with manual texture painting)
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- OR any other heightmap/terrain editing/generation tool e.g. [b]Gaia[/b], [b]Carrara[/b], [b]WICed[/b], [b]L3DT[/b], [b]Bryce[/b], etc. Most of them are proprietary, sometimes very ($100+ license cost). Blender requires quite some expertise to set up for map editing, and my experiments with the ANT plugin were quite abortive.
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- OR any other heightmap/terrain editing/generation tool e.g. [b]Gaia[/b], [b]Carrara[/b], [b]WICed[/b], [b]L3DT[/b], [b]Bryce[/b], etc. Most of them are proprietary, sometimes very ($100+ license cost). Blender requires quite some expertise to set up for map editing, and my experiments with the ANT plugin were quite abortive.
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2: [b]Gimp[/b] to do flat image post-processing (ex: DNTS) if necessary (or use springboard)
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2: [b]Gimp[/b] to do flat image post-processing (ex: DNTS) if necessary (or use springboard)
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3: [b]SpringMapConvNG[/b] to compile the map (alterantives: any other mapconv; or use springboard) <--- you are here
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3: [b]SpringMapConvNG[/b] to compile the map (alterantives: any other mapconv; or use springboard) <--- you are here
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4: [b]SpringBoard[/b] for precision tuning of your heightmap (fixing slope angles and water depths in particular; alternative: *lots* of fiddling with your heightmap tool, e.g. blender)
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4: [b]SpringBoard[/b] for precision tuning of your heightmap (fixing slope angles and water depths in particular; alternative: *lots* of fiddling with your heightmap tool, e.g. blender)
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5: [b]SpringBoard[/b] for feature placement (alternative: write a placement config by hand in text editor)
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5: [b]SpringBoard[/b] for feature placement (alternative: write a placement config by hand in text editor)
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6: [b]Zero-K[/b] to easily generate startbox configurations (which would be part of SB:ZK when such a thing is done)
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6: [b]Zero-K[/b] to easily generate startbox configurations (which would be part of SB:ZK when such a thing is done)
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7: [b]A text editor[/b] of any kind to save startbox and metal configurations (which should be automatically done by SB:ZK when such a thing is done)
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7: [b]A text editor[/b] of any kind to save startbox and metal configurations (which should be automatically done by SB:ZK when such a thing is done)
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8: [b]An archive manager[/b] capable of producing non-solid 7z or zip files
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8: [b]An archive manager[/b] capable of producing non-solid 7z or zip files
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Steps 1-5 and 8 are doable in SpringBoard currently or [u]are[/u] SpringBoard.
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Steps 1-5 and 8 are doable in SpringBoard currently or [u]are[/u] SpringBoard.
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I don't see any reason to distribute SpringMapConvNG in that light.
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I don't see any reason to distribute SpringMapConvNG in that light.
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