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shield implementation thoughts

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Date Editor Before After
8/12/2019 10:46:06 AMAUrankSmokeDragon before revert after revert
8/12/2019 10:44:36 AMAUrankSmokeDragon before revert after revert
Before After
1 firepluck does make a difference if he kills a heavy because the team already waited for the heavy and is weaker while they wait.. then BLAMM its gone.. but we are getting good at killing him now =P 1 firepluck does make a difference if he kills a heavy because the team already waited for the heavy and is weaker while they wait.. then BLAMM its gone.. but we are getting good at killing him now =P
2 \n 2 \n
3 ordinary players do much better mostly because of all the reclaim and the ability to push a front and hold it while they gather metals.. a few raiders and keep the heavies behind a screen then fireplucks lack of diversity in army starts to let him down. 3 ordinary players do much better mostly because of all the reclaim and the ability to push a front and hold it while they gather metals.. a few raiders and keep the heavies behind a screen then fireplucks lack of diversity in army starts to let him down.
4 \n 4 \n
5 if only fireplucks com had cloak field and some kind of unit support. . maybe lobster to throw emp'd/black hole'd com out of danger idk i shouldnt backseat drive because he must know what he is doing. master of troll and all. 5 if only fireplucks com had cloak field and some kind of unit support. . maybe lobster to throw emp'd/black hole'd com out of danger idk i shouldnt backseat drive because he must know what he is doing. after all he is a master of troll and all.