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I probably enough to play this game like, you cant do this you should to that.

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Date Editor Before After
8/29/2019 5:32:09 AMGBrankPresstabstart before revert after revert
8/29/2019 4:48:02 AMGBrankPresstabstart before revert after revert
8/29/2019 4:43:53 AMGBrankPresstabstart before revert after revert
8/29/2019 4:39:51 AMGBrankPresstabstart before revert after revert
8/29/2019 4:39:10 AMGBrankPresstabstart before revert after revert
8/29/2019 4:38:31 AMGBrankPresstabstart before revert after revert
8/29/2019 2:52:28 AMGBrankPresstabstart before revert after revert
8/28/2019 2:51:18 AMGBrankPresstabstart before revert after revert
Before After
1 Kelaze don't take this personally (I consider you a good player- far better than me, at the very least) but Galamesh's post is the most hilarious thing I've read in years. Top quality stuff. 1 Kelaze don't take this personally (I consider you a good player- far better than me, at the very least) but Galamesh's post is the most hilarious thing I've read in years. Top quality stuff.
2 \n 2 \n
3 I remember a time, it was a little while after I first started playing, maybe something like 3 months in... where I started to form a grudge against phantoms. They are some nasty fuckers. One time, I think is was a human team vs AI match, I comprised my units almost entirely of just phantoms. From my observations, the AI doesn't really know how to counter my little snipey wipeys (remember this wasn't solo vs AI- this was team coop), so all you really had to do was send them to attack-move across the other side of the map. I thought to myself, 'this "tactic" really works', so I tried it in teams. 3 I remember a time, it was a little while after I first started playing, maybe something like 3 months in... where I started to form a grudge against phantoms. They are some nasty fuckers. One time, I think is was a human team vs AI match, I comprised my units almost entirely of just phantoms. From my observations, the AI doesn't really know how to counter my little snipey wipeys (remember this wasn't solo vs AI- this was team coop), so all you really had to do was send them to attack-move across the other side of the map. I thought to myself, 'this "tactic" really works', so I tried it in teams.
4 \n 4 \n
5 Trying that in teams didn't go so well. I had a few successes and it can work when the planets align- but it was a bad strategy nonetheless; if you're just spamming phantoms, that's one less player devising strategies and countering the enemies' stratagies, and you're relying on your team-mates to protect you whilst you're not covering them or expanding. But more importantly, you don't learn how to raid better... how to counter better... how to micro... or good general strats. That set me back a good amount of skill relative to time played. 5 Trying that in teams didn't go so well. I had a few successes and it can work when the planets align- but it was a bad strategy nonetheless; if you're just spamming phantoms, that's one less player devising strategies and countering the enemies' stratagies, and you're relying on your team-mates to protect you whilst you're not covering them or expanding. But more importantly, you don't learn how to raid better... how to counter better... how to micro... or good general strats. That set me back a good amount of skill relative to time played.
6 \n 6 \n
7 I humoured the idea again a few months back (I'll see if I can find the replay) and I was lucky enough to have both 7 I humoured the idea again a few months back (I'll see if I can find the replay) and I was lucky enough to have both
8 1. an opponent who wasn't equipped (or maybe didn't know how) to counter them and 8 1. an opponent who wasn't equipped (or maybe didn't know how) to counter them and
9 2. a competent team mate to cover my ass. 9 2. a competent team mate to cover my ass.
10 \n 10 \n
11 It was stupid. But above all, it was a rude thing to do. I had a little taste of what it's like myself when in one match a certain player (who, out of courtesy and respect, shaln't be named) just sat in the corner the _entire_ time, making no units (unless you count constructors) and upon our inevitable defeat concluding the match with, 'my meat shields have failed.' Admittedly I wasn't the greatest player either but it didn't take long for us to see where the match was heading, and I suspect (feel free to retort me) it wasn't my fault there. 11 It was stupid. But above all, it was a rude thing to do. I had a little taste of what it's like myself when in one match a certain player (who, out of courtesy and respect, shaln't be named) just sat in the corner the _entire_ time, making no units (unless you count constructors) and upon our inevitable defeat concluding the match with, 'my meat shields have failed.' Admittedly I wasn't the greatest player either but it didn't take long for us to see where the match was heading, and I suspect (feel free to retort me) it wasn't my fault there.
12 \n 12 \n
13 Point is, I've done (and still do) the very same disconventions and I know how it feels when people put you down for experimenting (which is, from what I can gather, what this is about). If I tell them, beforehand, "I'm going to focus on getting a couple phantoms here here and here..." then if there's no negative consensus I think it's acceptable. I can think of a few matches where I should've actually done that instead of shit talk or type expletives (I didn't do that towards players... but when I fuck up I blame the UI etc.) 13 Point is, I've done (and still do) the very same disconventions and I know how it feels when people put you down for experimenting (which is, from what I can gather, what this is about). If I tell them, beforehand, "I'm going to focus on getting a couple phantoms here here and here..." then if there's no negative consensus I think it's acceptable. I can think of a few matches where I should've actually done that instead of shit talk or type expletives (I didn't do that towards players... but when I fuck up I blame the UI etc.)
14 \n 14 \n
15 If you pre-emptively inform on what you're doing if you decide to 'experiment' like this a more intricate or focused strategy can evolve from the teamwork of multiple players. That always results in a fun game 15 If you pre-emptively inform on what you're doing when you decide to experiment like this a more intricate or focused strategy can evolve from the teamwork of multiple players. That always results in a fun game