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B764434 11 on Dworld_V1 (Multiplayer)

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Date Editor Before After
8/29/2019 2:47:30 PMEErankAdminAnarchid before revert after revert
8/29/2019 2:38:57 PMEErankAdminAnarchid before revert after revert
8/29/2019 2:38:16 PMEErankAdminAnarchid before revert after revert
8/29/2019 2:37:28 PMEErankAdminAnarchid before revert after revert
Before After
1 I dislike how Funnelweb spam can now symmetrically counter Missile Silo and Scylla. 1 I dislike how Funnelweb spam can now symmetrically counter Missile Silo and Scylla.
2 \n 2 \n
3 Defending your superweapon used to be an exercise in paranoid control of anything that could shoot tactical missiles at the static and expensive target. Now you just have to make some funnelwebs, knowing that they beat Scylla and Silo for cost. 3 Defending your superweapon used to be an exercise in paranoid control of anything that could shoot tactical missiles at the static and expensive target. Now you just have to make some funnelwebs, knowing that they beat Scylla and Silo for cost.
4 \n 4 \n
5 Of course, an enemy Starlight can also kinda kill your Starlight. However: 5 Of course, an enemy Starlight can also kinda kill your Starlight. However:
6 - This is nowhere near a counter even when it works because you have to invest at least the same amount of money 6 - This is nowhere near a counter even when it works because you have to invest at least the same amount of money
7 - Your Starlight also counters *his* Starlight. 7 - Your Starlight also counters *his* Starlight.
8 \n 8 \n
9 Of course the whole concept of a superweapon is that nothing is superior to it; it totally *should* transcend the rock-paper-scissors system. An ideally run Starlight before Funnelweb started countering Silo was still invulnerable by the virtue of having terra walls around it, a bunch of shields to stop Quakes, and aggressive territorial control to suppress launchers from being able to reach it. 9 Of course the whole concept of a superweapon is that nothing is superior to it; it totally *should* transcend the rock-paper-scissors system. An ideally run Starlight before Funnelweb started countering Silo was still invulnerable by the virtue of having terra walls around it, a bunch of shields to stop Quakes, and aggressive territorial control to suppress launchers from being able to reach it.
10 \n 10 \n
11 However, i find the previous system was more difficult to maintain, and thus more fragile and interesting. In the current mode, the state-of-the-art superweapon defense system has much fewer moving pieces and way lower complexity. 11 However, i find the previous system was more difficult to maintain, and thus more fragile and interesting. In the current mode, the state-of-the-art superweapon defense system has much fewer moving pieces and way lower complexity.
12 \n 12 \n
13 It would be cool if there was some way to very efficiently drain these shields even when stacked.
13 \n 14 \n
14 [quote] (I have I5 6600K). [/quote] 15 [quote] (I have I5 6600K). [/quote]
15 They sell i9's now; my laptop with i7 was able to almost catch up. 16 They sell i9's now; my laptop with i7 was able to almost catch up.