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@Anarchid: An low cost Funnelweb shield drainer would delete Funnelweb. A mid cost one is called a Bertha and a high cost one is a Starlight.
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@Anarchid: An low cost Funnelweb shield drainer would delete Funnelweb. A mid cost one is called a Bertha and a high cost one is a Starlight.
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What you actually want is something that penetrates Funnelweb shields or quickly drains them (e.g. Shockley's doing 2x current shield damage).
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What you actually want is something that penetrates Funnelweb shields or quickly drains them (e.g. Shockley's doing 2x current shield damage).
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There's a possibility this particular complexity reduction may make things more fun once the meta stabilizes.
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There's a possibility this particular complexity reduction may make things more fun once the meta stabilizes.
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btw: I'm still playing with ideas for solving the layered shields defeating recharge delay issue. There's lots of things that work from a purely balance perspective, but they all run into complexity and intuitiveness issues. A random example:
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btw: I'm still playing with ideas for solving the layered shields defeating recharge delay issue. There's lots of things that work from a purely balance perspective, but they all run into complexity and intuitiveness issues. A random example:
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Recharge
delay
proportional
to
Funnelweb
shield
overlap
with
the
shield.
I
think
that's
too
hard
to
explain
and
represent
to
players.
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10 |
Recharge
reduction
proportional
to
Funnelweb
shield
overlap
with
the
shield
that's
in
cooldown.
I
think
that's
too
hard
to
explain
and
represent
to
players.
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