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B764434 11 on Dworld_V1 (Multiplayer)

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Date Editor Before After
8/30/2019 10:18:02 AMEErankAdminAnarchid before revert after revert
8/30/2019 10:16:06 AMEErankAdminAnarchid before revert after revert
8/30/2019 10:15:25 AMEErankAdminAnarchid before revert after revert
8/30/2019 10:04:41 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]An low cost Funnelweb shield drainer would delete Funnelweb... What you actually want is something that penetrates Funnelweb shields or quickly drains them[/quote] 1 [quote]An low cost Funnelweb shield drainer would delete Funnelweb... What you actually want is something that penetrates Funnelweb shields or quickly drains them[/quote]
2 I consider these things to be the same. 2 I consider these things to be the same.
3 \n 3 \n
4 Also, i don't think Bertha counters Funnelweb in the superweapon defense scenario. 4 Also, i don't think Bertha counters Funnelweb in the superweapon defense scenario.
5 \n 5 \n
6 - A single 3k cost Funnelweb has 23k of shield. A 5k cost Bertha shoots a 2k projectile every 7 seconds. It will take the Bertha 11 shots to wear the Funnelweb enough to penetrate it on 12th. This will take 77 seconds. Meanwhile, it will take the shielded superweapon about 20 seconds to roflcook the Bertha. 6 - A single 3k cost Funnelweb has 23k of shield. A 5k cost Bertha shoots a 2k projectile every 7 seconds. It will take the Bertha 11 shots to wear the Funnelweb enough to penetrate it on 12th. This will take 77 seconds. Meanwhile, it will take the shielded superweapon about 20 seconds to roflcook the Bertha.
7 \n 7 \n
8 - For each additional Bertha you deploy, the opponent can deploy a cheaper Funnelweb. 8 - For each additional Bertha you deploy, the opponent can deploy a cheaper Funnelweb.
9 \n 9 \n
10 I guess something that did massive damage to all shields in area would work. Something like a really souped up shockley, or maybe a teleported / sneaked / ramp-thrown / etc emp-nuke tank. I guess the latter would mainly drain the shields by stunning them, which would cause total charge loss and some downtime. 10 I guess something that did massive damage to all shields in area would work. Something like a really souped up shockley, or maybe a teleported / sneaked / ramp-thrown / etc emp-nuke tank. I guess the latter would mainly drain the shields by stunning them, which would cause total charge loss and some downtime.
11 \n 11 \n
12 Scylla being able to shoot Shockleys could be a credible threat to a funnelballed superweapon, but much less critically - since each FW would still stop three of these. 12 Scylla being able to shoot Shockleys could be a credible threat to a funnelballed superweapon, but much less critically - since each FW would still stop three of these.
13 \n 13 \n
14 Hmmm. Something that could almost work is Reef. 14 Hmmm. Something that could almost work is Reef.
15 \n 15 \n
16 A Reef disarm missile does 15000 disarm damage for 150 metal; this does 1/3 damage to shields, netting 5k per hit. This is actually two times better cost for damage than Shockley, which deals 30k->10k for 600m. 4 missiles from one Reef will drop a Funnelweb shield's charge below Eos/Scylla threshold, all from a mobile and cloakable platform. 16 A Reef disarm missile does 15000 disarm damage for 150 metal; this does 1/3 damage to shields, netting 5k per hit. This is actually two times better cost for damage than Shockley, which deals 30k->10k for 600m. 4 missiles from one Reef will drop a Funnelweb shield's charge below Eos/Scylla threshold, all from a mobile and cloakable platform.
17 \n 17 \n
18 The only thorn here is that Reef's missile has a crappy range of 900 ( vs Scylla's 3000) . How about buffing it by 233%? :P 18 The only thorn here is that Reef's missile has a laughable range of 900 ( vs Scylla's 3000) . This is actually lower than Lucifer and Cerberus, so the probability of the Reef living to fire 4 * numberOfFunnelwebs missiles from this range is pretty slim. How about buffing it by 233% to match Scylla?
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