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[quote]An low cost Funnelweb shield drainer would delete Funnelweb... What you actually want is something that penetrates Funnelweb shields or quickly drains them[/quote]
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[quote]An low cost Funnelweb shield drainer would delete Funnelweb... What you actually want is something that penetrates Funnelweb shields or quickly drains them[/quote]
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I consider these things to be the same.
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I consider these things to be the same.
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Also, i don't think Bertha counters Funnelweb in the superweapon defense scenario.
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Also, i don't think Bertha counters Funnelweb in the superweapon defense scenario.
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- A single 3k cost Funnelweb has 23k of shield. A 5k cost Bertha shoots a 2k projectile every 7 seconds. It will take the Bertha 11 shots to wear the Funnelweb enough to penetrate it on 12th. This will take 77 seconds. Meanwhile, it will take the shielded superweapon about 20 seconds to roflcook the Bertha.
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- A single 3k cost Funnelweb has 23k of shield. A 5k cost Bertha shoots a 2k projectile every 7 seconds. It will take the Bertha 11 shots to wear the Funnelweb enough to penetrate it on 12th. This will take 77 seconds. Meanwhile, it will take the shielded superweapon about 20 seconds to roflcook the Bertha.
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- For each additional Bertha you deploy, the opponent can deploy a cheaper Funnelweb.
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- For each additional Bertha you deploy, the opponent can deploy a cheaper Funnelweb.
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I guess something that did massive damage to all shields in area would work. Something like a really souped up shockley, or maybe a teleported / sneaked / ramp-thrown / etc emp-nuke tank. I guess the latter would mainly drain the shields by stunning them, which would cause total charge loss and some downtime.
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I guess something that did massive damage to all shields in area would work. Something like a really souped up shockley, or maybe a teleported / sneaked / ramp-thrown / etc emp-nuke tank. I guess the latter would mainly drain the shields by stunning them, which would cause total charge loss and some downtime.
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Scylla being able to shoot Shockleys could be a credible threat to a funnelballed superweapon, but much less critically - since each FW would still stop three of these.
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Scylla being able to shoot Shockleys could be a credible threat to a funnelballed superweapon, but much less critically - since each FW would still stop three of these.
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Hmmm. Something that could almost work is Reef.
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Hmmm. Something that could almost work is Reef.
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A Reef disarm missile does 15000 disarm damage for 150 metal; this does 1/3 damage to shields, netting 5k per hit. This is actually two times better cost for damage than Shockley, which deals 30k->10k for 600m. 4 missiles from one Reef will drop a Funnelweb shield's charge below Eos/Scylla threshold, all from a mobile and cloakable platform.
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A Reef disarm missile does 15000 disarm damage for 150 metal; this does 1/3 damage to shields, netting 5k per hit. This is actually two times better cost for damage than Shockley, which deals 30k->10k for 600m. 4 missiles from one Reef will drop a Funnelweb shield's charge below Eos/Scylla threshold, all from a mobile and cloakable platform.
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The
only
thorn
here
is
that
Reef's
missile
has
a
crappy
range
of
900
(
vs
Scylla's
3000)
.
How
about
buffing
it
by
233%?
:P
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The
only
thorn
here
is
that
Reef's
missile
has
a
laughable
range
of
900
(
vs
Scylla's
3000)
.
This
is
actually
lower
than
Lucifer
and
Cerberus,
so
the
probability
of
the
Reef
living
to
fire
4
*
numberOfFunnelwebs
missiles
from
this
range
is
pretty
slim.
How
about
buffing
it
by
233%
to
match
Scylla?
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