Loading...
  OR  Zero-K Name:    Password:   

Post edit history

How to deal with skirmishers as spiders?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/5/2019 2:32:48 AMAUrankSmokeDragon before revert after revert
9/5/2019 2:29:05 AMAUrankSmokeDragon before revert after revert
9/5/2019 2:25:22 AMAUrankSmokeDragon before revert after revert
9/5/2019 2:15:53 AMAUrankSmokeDragon before revert after revert
Before After
1 you can kill a crab its true. . but lance/tremmor/trollcom are not skirmishers so are static or close combat. . troll coms cant d-gun high crabs too and even if they can they get widdow. if they have trem/nubomb/lance units and you cannot reach them with flea/widdow/hermit ball push then i advise you facswitch or merlin 1 you can kill a crab its true. . but lance/tremmor/trollcom are not skirmishers so are static or close combat. . troll coms cant d-gun high crabs too and even if they can they get widdow. if they have trem/litcho/lance units and you cannot reach them with flea/widdow/hermit ball push then i advise you facswitch or merlin
2 \n
3 nukebombers call for spider mobile aa above static aa.. but 5 litcho needs Artemis
2 \n 4 \n
3 but idk lots of things can work 5 but idk lots of things can work
4 btw hermits more often then not fail to achieve anything.. and tbh even if they are good value for unit health they just too shit at aiming and speed to kill most things. huge balls of hermits are just free metal as soon as raiders turn up and that doesnt take long. despite the health hermit still needs some form of a slight buff tbh imho 6 btw hermits more often then not fail to achieve anything.. and tbh even if they are good value for unit health they just too shit at aiming and speed to kill most things. huge balls of hermits are just free metal as soon as raiders turn up and that doesnt take long. despite the health hermit still needs some form of a slight buff tbh imho