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You can double the values in AAmaxcounter to halve the resource cost.
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You can double the values in AAmaxcounter to halve the resource cost.
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Line 1110, 1113 and 1115. Just double the return values in those lines.
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Line 1110, 1113 and 1115. Just double the return values in those lines.
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It should hold up "ok" up to about 10 or so (and 30). The low the number, the more often AA micro checks towers. 1 = 1 frame delay. 10 = 1/3 of a second delay.
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It should hold up "ok" up to about 10 or so (and 30). The low the number, the more often AA micro checks towers. 1 = 1 frame delay. 10 = 1/3 of a second delay.
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I can also program in a multiplier that increases the counter as the number of units increase so the performance will gradually deteriorate as the game gets bigger.
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I can also program in a multiplier that increases the counter as the number of units increase so the performance will gradually deteriorate as the game gets bigger.
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EDIT:
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btw, how did you get it to show in profiler? The widget profiler doesn't show AA micro for me.
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