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Zero-K v1.0.4.0

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Date Editor Before After
4/2/2012 5:53:57 PMUSrankjseah before revert after revert
4/2/2012 5:53:10 PMUSrankjseah before revert after revert
Before After
1 You can double the values in AAmaxcounter to halve the resource cost. 1 You can double the values in AAmaxcounter to halve the resource cost.
2 Line 1110, 1113 and 1115. Just double the return values in those lines. 2 Line 1110, 1113 and 1115. Just double the return values in those lines.
3 \n 3 \n
4 It should hold up "ok" up to about 10 or so (and 30). The low the number, the more often AA micro checks towers. 1 = 1 frame delay. 10 = 1/3 of a second delay. 4 It should hold up "ok" up to about 10 or so (and 30). The low the number, the more often AA micro checks towers. 1 = 1 frame delay. 10 = 1/3 of a second delay.
5 \n 5 \n
6 I can also program in a multiplier that increases the counter as the number of units increase so the performance will gradually deteriorate as the game gets bigger. 6 I can also program in a multiplier that increases the counter as the number of units increase so the performance will gradually deteriorate as the game gets bigger.
7 \n
8 EDIT:
9 btw, how did you get it to show in profiler? The widget profiler doesn't show AA micro for me.