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Zero-K v1.0.4.0

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Date Editor Before After
4/2/2012 6:38:35 PMUSrankjseah before revert after revert
4/2/2012 6:38:00 PMUSrankjseah before revert after revert
Before After
1 I might want to mention that I am still tracing the no-fire bug in AA micro. It's very hard to work out what is happening when I only see it happening once in a blue moon. 1 I might want to mention that I am still tracing the no-fire bug in AA micro. It's very hard to work out what is happening when I only see it happening once in a blue moon.
2 \n 2 \n
3 Can I ask if the gadget environment changes somehow from game to game? I have noticed that some other gadgets randomly throw errors at times, usually after a lag spike. While in other games, in basically identical conditions, they will not error after a lag spike (or without). 3 Can I ask if the gadget environment changes somehow from game to game? I have noticed that some other gadgets randomly throw errors at times, usually after a lag spike. While in other games, in basically identical conditions, they will not error after a lag spike (or without).
4 \n 4 \n
5 I have watched/played repeated battles on Tactical Divide together with some new people I was teaching. Only exactly one time did the no-fire bug occur, and it happened to me (defenders vs land and vs almost dead banshee, post fire-at-will patch! D= ) 5 I have watched/played repeated battles on Tactical Divide together with some new people I was teaching. Only exactly one time did the no-fire bug occur, and it happened to me (defenders vs land and vs almost dead banshee, post fire-at-will patch! D= )
6 \n 6 \n
7 One of the players has experienced Chili Integral Menu dying on him twice (he describes it as his GUI changing), but repeated games on the same map don't generate the same error, even if they are identical porcy battles. 7 One of the players has experienced Chili Integral Menu dying on him twice (he describes it as his GUI changing), but repeated games on the same map don't generate the same error, even if they are identical porcy battles.
8 (their behaviour is actually more repeatable than most normal games, even AI vs AI)