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Map Random Crags v0.6

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Date Editor Before After
9/12/2019 1:55:16 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 The cliffs are inspired by the terrain formations used in maps like Wanderlust, Ravaged, and Andanonisia. They change the path distances between places. More types of boundary are within the scope of the map since the boundaries are currently just an arbitrary function mapped onto a curve. 1 The cliffs are inspired by the terrain formations used in maps like Wanderlust, Ravaged, and Andanonisia. They change the path distances between places. More types of boundary are within the scope of the map since the boundaries are currently just an arbitrary function mapped onto a curve.
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3 Using more noisy cliffs or features will need to be done carefully as it is harder to predict the difficultly of the resulting terrain. 3 Using more noisy cliffs or features will need to be done carefully as it is harder to predict the difficultly of the resulting terrain. Fairyland-style boundaries ( giant water holes) would be relatively easy to create. The slightly fancier cliffs of Wanderlust should also be doable. I am currently in the process of parameterising more aspects of the random generation and creating more boundary type functions. The shallow trenches and little mounds that are new to v0. 5 are part of this process.
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5 Some almost-featureless maps are quite good. Titan duel is almost featureless. Geyser Plains is almost featureless (it was popular, but it is a little on the small side in modern ZK). It would be nice to figure out what makes almost featureless maps work.
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7 I have noticed that too many maps have essentially-clear paths directly between bases. I would like to stop this from happening.
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5 Could you post zoomed out screenshots of representative maps, ideally along with their seeds? Point out the features that you dislike in maps. Perhaps I could dig into the random parameter that caused the feature and cut the boring sections out of the sampled parameter space. 9 Could you post zoomed out screenshots of representative maps, ideally along with their seeds? Point out the features that you dislike in maps. Perhaps I could dig into the random parameter that caused the feature and cut the boring sections out of the sampled parameter space.