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FFA games influencing team game balance

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Date Editor Before After
9/13/2019 1:19:28 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:15:06 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:14:58 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:14:30 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:13:48 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:13:17 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:12:35 PMEErankAdminAnarchid before revert after revert
9/13/2019 1:12:22 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I did not make any assumption about any "50% average win chance". Please do not assume what I have not written. A victory in a FFA will net you a much larger reward than the loss from a defeat, which logically means you only need to win a small fraction of your FFA games to consistently rise in rank. Rank which is then used to balance team games.[/quote] 1 [quote]I did not make any assumption about any "50% average win chance". Please do not assume what I have not written. A victory in a FFA will net you a much larger reward than the loss from a defeat, which logically means you only need to win a small fraction of your FFA games to consistently rise in rank. Rank which is then used to balance team games.[/quote]
2 This in turn seems to assume that the reward is not not proportional to the amount of games you will lose. 2 This in turn seems to assume that the reward is not not proportional to the amount of games you will lose.
3 \n 3 \n
4 However, if you want me to stop assuming your predicates, then i only have to conclude that your logic is flawed on its own merits. 4 However, if you want me to stop assuming your predicates, then i only have to conclude that your logic is flawed on its own merits.
5 \n 5 \n
6 Here's an example. If you play 10 games with 50% win rate, and your rewards are equal to your losses, you will lose 5 games, win 5 games, and this will cancel out. 6 Here's an example. If you play 10 games with 50% win rate, and your rewards are equal to your losses, you will lose 5 games, win 5 games, and this will cancel out.
7 \n 7 \n
8 If you play 10 games with a 10% win rate, and rewards are 9x bigger than losses, you will win one game for 9x points and lose 9 games each losing you 1x points, which will cancel out the same as it does in the 50% case. 8 If you play 10 games with a 10% win rate, and rewards are 9x bigger than losses, you will win one game for 9x points and lose 9 games each losing you 1x points, which will cancel out the same as it does in the 50% case.
9 \n 9 \n
10 If you play 10 games with a 10% win rate, but you only get "fair" 1x rewards and 1x losses, you will lose 8x points despite performing at your (expected) winrate. 10 If you play 10 games with a 10% win rate, but you only get "fair" 1x rewards and 1x losses, you will lose 8x points despite performing at your (expected) winrate.
11 \n 11 \n
12 [quote]Again, I made no claim which game mode requires more skill or is more difficult. Game mode difficulty is in no way an argument for merged ladders of vastly different game modes. I am not taking away your achievements in FFA games or saying they are somehow inferior, I am saying the are different from team games and should be separately ranked as such. [/quote] 12 [quote]Again, I made no claim which game mode requires more skill or is more difficult. Game mode difficulty is in no way an argument for merged ladders of vastly different game modes. I am not taking away your achievements in FFA games or saying they are somehow inferior, I am saying the are different from team games and should be separately ranked as such. [/quote]
13 I am not talking about difficulty or achievements. I am talking about transferability of skill. [i]Please do not assume what I have not written[/i]. 13 I am not talking about difficulty or achievements. I am talking about transferability of skill. Please do not assume what I have not written.