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Can someone review a replay for meh?

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Date Editor Before After
9/13/2019 2:22:09 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I don't think I needed to lose all those Scorchers, with a bit of micro I could've easily saved more than half of them by driving away from Comm and letting one or two blow it up. Or just drive all of them away and micro around the Comm at their max range. I vastly underestimated both the radius and damage of Comm explosion though; I was expecting to lose some of the units, but definitely not all of them like I did.[/quote] 1 [quote]I don't think I needed to lose all those Scorchers, with a bit of micro I could've easily saved more than half of them by driving away from Comm and letting one or two blow it up. Or just drive all of them away and micro around the Comm at their max range. I vastly underestimated both the radius and damage of Comm explosion though; I was expecting to lose some of the units, but definitely not all of them like I did.[/quote]
2 In my experience, trying to save the scorchers quite often results in defeat by detail or otherwise failed kills. The commander needs very little time to bury itself, for example. So while saving units from explosive defenseless statics like pylons and geos is often worth the low risk of failure, i think this applies to commanders much less often due to their much higher probability of escape. 2 In my experience, trying to save the scorchers quite often results in defeat by detail or otherwise failed kills. The commander needs very little time to bury itself, for example. So while saving units from explosive defenseless statics like pylons and geos is usually worth the low risk of failure, i think this applies to commanders much less often due to their much higher probability of escape.